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Community Rating: 1.458 / 5  (36 votes)
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The basic concept of an enchantment that lets you sac permanents to bounce things could work. I'm sure that there's untold numbers of ways to abuse such a thing.

Costing it at 3BlueBlue? Okay, I suppose that works. Though the cost feels a tad high.

What kills it for me is the 3Blue activation cost. I understand that some sort of cost is necessary to keep this thing from getting completely stupid, but four freaking mana AND I have to sac something? BOOOOOOOO.
Posted By: Enemy_Tricolor (3/1/2011 9:12:53 PM)
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ridiculous costs
Posted By: Imperialstonedragon (5/7/2011 5:25:00 AM)
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The card is actually not bad for multiplayer games (like edh). Beeing able to return any permanent to it's owners hand at instant speed is very powerful. Sure, saccing a permanent ain't fun, but if you a have few tokens flying around it dosen't hurt. Also: would you rather lose to some large dragon hitting you, or sac a land or small creature, to bounce the dragon away. Not to mention: if you use it to bounce any blockers (or pacifism or something), and attack for victory, who cares if you sac some lands to achieve this?
Posted By: majinara (7/3/2009 6:14:40 AM)
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Expensive, but I use it in my monoblue EDH deck as a sacrifice outlet and repeatable bounce. The cost isn't too high at all when you have all of the mana-doubling artifacts to abuse.
Posted By: Earthdawn (6/10/2013 7:59:38 AM)
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Isochron Scepter + Unsummon
Posted By: Androx (8/8/2012 9:23:30 AM)
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I'd say it was good for its time. In a mirror match against blue being able to bounce a permanant with an enchantment ability rather than a spell somone could counter is powerful. Cost should be cheaper but who knows what happened in playtesting?
Posted By: N03y3D33R (1/12/2014 8:56:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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