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Community Rating: 4.162 / 5  (40 votes)
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Leatherback Baloth & Spiritmonger I know most people figured.
Has anybody realized that Arcbound Ravager works here too?
Posted By: MattLynn (4/19/2013 6:08:25 AM)
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This card makes me wonder...Did someone at Wizards go looking through old cards while making the Innistrad block, see this, see that it used red and green mana, see that werewolves are in red and green, and then realize, 'Hey, 'fight' would be an awesome mechanic to use with werewolves! And the colors are right too! :D
Posted By: Sezerata (7/26/2012 8:02:36 PM)
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Good in a red/green Beast deck, otherwise, you can use Arena.
Posted By: Arachnos (2/3/2013 9:46:47 PM)
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Blastoderm doesn't work with this.
Posted By: blindthrall (12/17/2010 3:46:33 AM)
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blindthrall is right, i don't know who rated his comment 1 star, but Blastoderm doesn't work with this, since he has shroud.

Contested cliffs can't target creatures with shroud, even your own beasts.
Posted By: TheDrifter (8/2/2011 12:05:50 PM)
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Spiritmonger goes great with this card.
Posted By: Etregan (5/26/2009 10:48:01 AM)
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A very narrow card, but that ability is wicked powerful as a repeatable.
Posted By: Tanaka348 (8/2/2010 6:56:10 PM)
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I think you need to get your eyes check Arglypuff. If you use Canopy Crawler's ability on one of your bigger beasts or even on a tiny beast like Goretusk Firebeast to increase its power and then use contested cliffs to destroy a bigger creature... well you just lost a 2/2 and killed a 5/5, 6/6 or what have you.
Posted By: OpeeFomenom (8/9/2010 9:32:44 PM)
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I got one of these in the Onslaught prerelease, and it won me a good few games. Obviously it's not much use outside of a beast tribal deck (or at least a deck with enough large beasts to make sure you can get one out), but if that's what you're playing, it's an absolutely first rate way to force combat damage through. Also good in decks with fading beasts such as Skyshroud Ridgeback and Blastoderm, and any beast-oriented deck with Ravenous Baloth, since then you won't care too much about losing your own creature.
Posted By: stygimoloch (2/11/2010 5:24:04 PM)
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A very improved Arena for beast decks.
First of all, it can produce mana which increases its use by far. It becomes part of your mana base and does its job even if you don't have the right creatures or mana to activate it right now.
Secondly, you choose the opponent's creature. Makes the duel between those creatures a lot more interesting ;)
In the third place comes the activation cost, which is a bit harder but also cheaper to activate. But at least when you're just running RG that's usually preferable to 3. I'd run at least a single Mossfire Valley with it since this helps activating the ability if you draw multiple Cliffs (yet keep in mind having just Valleys sucks even more. But they also find use with Skarrg, the Rage Pits and Fire-Lit Thicket for that matter.)

You might don't want to splash red for it in your monogreen beast deck, but trust me i'ts worth it, even if just for this land.... (see all)
Posted By: Mode (8/28/2011 6:53:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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