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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.283 / 5  (92 votes)
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I say any card that gets a competetive deck archetype named after it deserves 5/5.
Posted By: armogohma (7/14/2011 7:26:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


OK to clear up the confusion on Astral Slide and Unearthed creatures (since there is a lot of bad information here):

It's actually really simple. Unearth's exile effect is a *replacement effect* for if the unearthed creature would go to any zone *other than* being exiled. Because Astral Slide exiles the creature, this replacement effect doesn't happen. Therefore, astral slide's ability happens as normal and the creature will return to the battlefield at EOT due to astral slide's ability. And because it returns as a "new object," the creature forgets it was unearthed and so it's fresh, ready to die and be unearthed again if you want.

There it is, simple and sweet. Also, @ RuscoJames, you completely missed this point and just added needless confusion to the comments. Please read up before you type! ;)
Posted By: kwiznek (5/23/2012 1:15:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wasn't this used to bring morph creatures back face up?
Posted By: eWok87 (6/9/2010 11:32:06 PM)
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This is awesome comboed with Eternal Witness and Decree of Justice, so much fun:D
Posted By: Saigmundur (1/17/2010 1:25:59 PM)
Rating: 
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Landcycling abilitys count as cycling, and thus trigger this card. So does creature-type-cycling.
Posted By: A3Kitsune (1/25/2010 4:54:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I remember for a solid 2 years Astral Slide decks were the decks to beat, no type 2 deck in recent years has had that long of an impact on the format.
Posted By: TheDonMega (3/23/2011 3:04:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Anyone that complains about Jund obviously wasn't around for this monstrosity.
Posted By: Laguz (7/21/2010 3:38:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you're going to evaluate based on win-power armohgoma, then I'd say the scale should be:

7/5- the Vintage Restricted List

6/5- Legacy Cards

5/5- Format Warping stuff. More than just 'Best Deck syndrome', it has to be 'Best in such a way that it heavily effect the maindecks, not just the sidedecks, of other lists', such as demanding people play lower curves even in control because this deck is just too fast for 6 drops or 5 drops to be playable.

4/5- A-game Stuff. The Archetypes that ruled the more fair and balanced/easy entry Metagames belong here. Like say, Vampires (or probably anything Tribal).

3/5 The cards that were shell-shockers in their Limited formats but haven't aged well for constructed. Gempalm Strider being a fine example.

2/5 Cards that you wouldn't cut in Limited but have had completely strictly better cards made since and you'd feel old if you actually cast it in Limited.

1/5 should only be used on cards you think are Bad for the Game and... (see all)
Posted By: DarthParallax (4/11/2013 7:03:51 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Kind of sounds like a dance. Or a rave.
Posted By: Shadoflaam (12/11/2011 2:51:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Very strong engine card! Removes enemy attackers, removes enemy blockers, saves your creatures, recycles your creatures.. Awesome synergy with evoke creatures (Shriekmaw, Mulldrifter) and unearth creatures (Viscera Dragger, Sedraxis Specter, Fire-Field Ogre) because it "resets" them and you don't have to sacrifice them anymore! :)
Posted By: cats_and_me (12/5/2010 9:37:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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