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Community Rating: 3.950 / 5  (40 votes)
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Great card since aside from the double-Pyroclasm effect, it has an instant-speed burn for 2Red included which is also hard to counter for cycling being an activated ability.
When regarding the cycling trigger as a cantrip version, it's superior to comparable spells, which only have sorcery speed and can only damage non-flying creatures (Tremor), are unreliable otherwise (Winter Sky) or cost more mana (Yamabushi's Storm, Seismic Shudder).
Posted By: Mode (11/28/2009 3:25:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


One of my favorite cards of all time! The flexibility is great and the cycling ability really puts it over the curve. I killed many an elf back in the day, with this. Later, it became useful against those pesky wizards, too.
Posted By: Lord_Ascapelion (2/11/2010 11:24:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Starstorm is more useful.
Posted By: nammertime (12/29/2009 9:45:47 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Onslaught's developers consider this card to be a big mistake, redundant overkill that went against the main theme of the block (tribal). In other words, it was too powerful for the block (especially with its cycling trigger), and the block already had enough mass creature-kill spells as it was.
Posted By: A3Kitsune (2/15/2010 5:08:16 AM)
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The art is brutal! I cut you in half, and you, and you too!
Posted By: Kryptnyt (9/14/2011 8:52:10 PM)
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I came here for the art + the name.
Posted By: TheWrathofShane (8/7/2012 6:02:53 AM)
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Reminds me of a weird Mizzium Mortars. It's regular form is the Overload, but the cycle is "Instant: deal 1 to each creature. Draw a card." Mortars is a better spot removal (and saves your creatures), but this is a better board wiper.
Posted By: Sour_Diesel (11/25/2012 2:52:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't think I've ever actually cast this card. An uncounterable pyroclasmic 1-damage cantrip for 2Red? Yesplease kthxbi.
Posted By: Salient (1/13/2013 10:55:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


it's good excess tech against tokens. period. that is it's best-use application, and they only thing it's good enough at to make it worth playing. In the occasional Commander or Cube or other slightly wierd format where a ton of things get played that normally wouldn't, you may occasionally Wrath the board just because you had it in your hand, but the 4-damage mode is like other Worst Modes of Charm cards. It's because you can have more than one way to play the card that you use it, not because that particular mode is spectacular.

SINCE Tokens are so incredibly popular a strategy to use, 1 damage to everything plus draw a card might be able to really put one player behind, and yeah it's a Bad Wrath in enough situations that it could make your deck in a Token heavy metagame.

It's very very good to evaluate it like a Charm, btw- each 'half' isn't super great, but getting them both on one card is indeed a form of value.
Posted By: DarthParallax (4/11/2013 7:10:22 AM)
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I really enjoyed the cycling. It hits fast and right before bad things happen; and replaces itself!
Posted By: blurrymadness (5/2/2013 11:26:16 PM)
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0.51.01.52.02.53.03.54.04.55.0