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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.442 / 5  (26 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
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I prefer trample to fear personally; there's something sadistically gratifying about your opponents scrambling to throw feeble blockers in front of your big scary meat tanks.
Posted By: HairlessThoctar (8/2/2010 12:28:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Amplify is good, trample is good, zombie tribal decks are fun. Still a pity it doesn't have fear, or regeneration, or anything... 7 mana is quite a lot.
Posted By: majinara (7/7/2009 8:14:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Combine this guy with infernal caretaker and he can get huge!
Posted By: Deathtol (11/9/2009 8:23:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


7 cmc makes it hard to have much left in your hand to use for Amplify unfortunately. Even if you had 2 to reveal it would be a solid creature though. Possibly good in a deck that has card drawing or a way to get a bunch of creatures from your graveyard back to your hand before you cast the brute.
Posted By: TreeTrunkMaster (4/3/2011 10:39:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


why is it rated so high? it is severely overcosted, and a fast aggro zombie deck wouldnt bunker potential attackers to wait for amplification of this guy, let alone it's 5/4 for 7cmc, no thanks?
Posted By: Imperialstonedragon (5/1/2011 10:22:09 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


needs undead warchiefs to bring that cost down but a big trample zombie is never bad
Posted By: Drfaustmd (1/19/2011 10:02:42 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Only really worth it in Zombie decks obviously.

Useful for when your opponent has enough creatures to chump-block most of your attacks with your other non-trample creatures. And the 7 CMC is easier to pay when you have some Undead Warchief and Cabal Coffers out.
Posted By: TheShadow344 (4/12/2011 3:29:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


You really have to reveal at least 2 zombies in order for this to be worth the cost. For 7 a CMC in a tribe filed with 2 to 4 CMC cards, it's just not worth while. A zombie deck should already have eaten the opp's brains by turn 7. Now, if he had amplify 2...
Posted By: Ideatog (7/10/2011 2:39:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


guys! you're forgetting what element of MTG zombie decks are oriented around: REANIMATOR!
Okay, i guess this card may be a little unfriendly, should you Reanimate it. But that CERTAINLY doesn't go to say that you can't use a different stratagem to get it out in enough time to capitalize on the Amplify!
Zombify, and maybe even a Rise from the Grave. Also don't disregard Soul Exchange
This card should be at least a 4/5.

Rated 5/5 to increase its rating
-andoroth
Posted By: andoroth (10/4/2011 3:26:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Disentomb isn't a bad choice
Posted By: Mandoman (11/21/2011 1:32:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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