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Community Rating: 3.111 / 5  (36 votes)
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With more than one in play, you can firebreath whichever one isn't blocked
Posted By: NeedADispenserHere (12/14/2010 10:43:25 PM)


Squadron Avaraxes?
Posted By: occamsrazorwit (12/12/2011 1:26:16 AM)


With an AEther Charge out, being able to play beasts every turn is damn handy.
Add a Dual Nature to the mix and you're playing 2 beasts a turn without even drawing. Not to mention that it has haste and is pumpable.
On its own, not great. However many builds benefit from playing creatures every turn. Nothing worse than drawing unneeded land 3 turns in a row on turn 10.
Posted By: psyklone (10/18/2009 2:01:27 PM)


This guy is not great, but being able to fill your hand with them is sort of neat, also having haste is nice on a 3/3 body. I just wish the firebreathing was a bit more affordable. Eh, you can't win them all.
Posted By: Silverware (8/4/2010 2:24:00 PM)


Card advantage. Except against counterspells.
Posted By: Gabriel422 (9/22/2011 2:17:05 AM)


Kind of weird how he searches for more copies of himself that will all vie for the same mana to activate their fire-breathing ability.
Posted By: TPmanW (12/10/2010 10:47:39 PM)


don't forget Thunder of Hooves and Contested Cliffs
Posted By: Omenchild (4/18/2010 6:50:37 PM)


A five-mana 3/3? At least it has haste...
About the "recruiting" ability, it is not bad but not really good, due to the high mana cost of the creature. playing a 3/3 every turn for sure is not bad, but you have better options for five mana in red...
Posted By: Paolino (1/16/2012 8:22:20 AM)


I really like the design of the actual monster on the card. The card itself is mediocre.
Posted By: Lord_Ascapelion (5/26/2012 2:26:27 PM)


Wouldn't it have been cool if it said "all creatures named Avarax" for the fire breathing? Maybe a tad too powerful...
Posted By: Lyriq (10/10/2012 6:00:10 AM)