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Community Rating: 4.194 / 5  (62 votes)
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Usually comes in as at least a 4/4 if used properly, making it a decent deal if you can summon the RedRedRed needed (if you're not running mono-red, this can be tricky.)
Posted By: ClockworkSwordfish (2/3/2010 4:33:04 PM)


Seal of Fire is great, but you can also use a turn 2 Braid of Fire to pull out a Lightning Bolt during your upkeep. But I'd still rather play Boggart Ram-Gang with my RRR.
Posted By: JenBroness (12/28/2010 7:59:26 PM)


Well, you can respond to its come into play ability by casting Shock or something similar. When the ability resolves you won't have to sacrifice it and still get a 3/3 creature.

Very good card, but casual. 3.5/5
Posted By: KillerWhiskey (12/28/2009 5:55:54 AM)


I like using Seal of Fire in order to play him on turn three.

After he's in play, play Flame Rift. In a 4 player game, he gets +12/+12 instantly, and Flame Rift is generally good in a red deck anyways.
Posted By: drunyon (5/27/2010 11:19:43 PM)


I like it, but it so easy to kill at it's early stages. The CITP trigger is almost silly, since the only deck that would run this is some red aggro win-on-turn-four thing (RDW) and even there it doesn't have trample so costing you a ball lightning on turn 3 is hardly worth it. I like it, it's just never really gonna fit in a deck.
ZEvilmustache is pretty much right.
Posted By: channelblaze (6/22/2010 10:04:28 AM)


I just love this guy. Awkward? yes. Fun? again, YES!
Posted By: ZEvilMustache (2/8/2010 7:33:19 PM)


@drunyon: Of course! Seal of Fire! Why didn't I think of that?

Yeah, I think the best way to pull this off is with a Lightning Bolt, Shard Volley, or even Sonic Seizure in response to the triggered ability. That way he gets +1/+1 counters from the damage, and is therefore basically a 4/4 for four that deals 3 damage and forces you to discard a card upon entering play. Which is a good deal, in my opinion. Cause, you know, Hidden Horror is good, and so is Red for 3 damage.

Or you could free-cast Fireblast in response, but two mountains can be risky if you're really just doing it to make your War Elemental a 5/5 for RedRedRed after you're out of Ball Lightnings. Oh, wait, that's kinda good, isn't it?

I still wish he cost RedRed or were a 0/0 with Bloodthirst 1 for RedRedRed instead of his comes-into-play ability (or Bloodthirst X... (see all)
Posted By: Ragamander (7/28/2010 6:17:43 AM)


Definitely right on casual, but can build a right powerful deck when it's along with rakdos pit dragon fledgling dragon, about twenty first turn burn spells, rites of flame and desperate ritual.
Posted By: eascheff (1/30/2010 5:52:16 PM)


This is only decent, in my opinion. Interesting flavour, and pretty good design, but in terms of card effectiveness, it's lacking. Any card that needs you to set it up before it does anything useful needs to be really damn good once you do set it up. If not, it's just wasting space in your deck. This CAN be a decent 4/4 body if you response cast Bolt with it, but it's not worth keeping a Bolt in hand in case you draw War Elemental, and it's definitely not worth having a useless War Elemental in your hand with no burn. A solid 3/5 for me.
Posted By: Wulfsten (6/7/2011 7:44:03 PM)


he reminds me of Stalking Vengeance some how?
Posted By: Huffytreefolkman (6/19/2011 2:29:43 PM)


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