This should make an amazing topdecking control in Phyrexian Dreadnought combo decks that use Stiftle and Trickbind.
Or as Gabbalis said, sacrifice, bounce, simply destroy or even flicker it while the cip-trigger is on the stack.
The easiest way for this is something along the lines of Claws of Gix, Auratog, or Elvish Hex Hunter or Ronom Unicorn. (With all of these in your deck you might want to throw in Hatching Plans, too)
It might also work without countering the shuffle trigger if you have a way to get the best cards out of your library before, e.g. via Tolarian Winds, Sylvan Library or by milling some of the top cards with something like Mental Note or Predict (a simple Glimpse the Unthinkable will often be the ... (see all)
Posted By:
Mode
(5/6/2012 4:42:20 AM)
Digs deep for those necessary combo pieces. Use with Eon Hub so you skip the cumulative upkeep, or you can use it with any instant speed drawing cards to allow yourself to draw what you really need before you shuffle the rest away.
Posted By:
tcollins
(5/6/2012 10:30:07 PM)
This card is currently rated less than a 4, and I'm just not seeing why. This card is absolutely amazing. You look at the top ten cards of your library. And you don't just re-order them, you get to permanently remove the ones you don't like.
For 1U.
1U.
It single-handedly sets up your combos, prevents any dead draws, and can help to fix your manabase. This is aside from the specific interaction it could have with mechanics like Miracle, and the through-the-rough insanity that comes up when you start bouncing or flickering it.
For fun, combine with Arcanis the Omnipotent and grab 3 handpicked cards for 1U, even if you never pay the upkeep cost.
Posted By:
Reversed
(8/20/2012 4:40:35 AM)
Interesting and pretty decent library manipulation. Weatherlight is an easy set to malign but I think it holds some design sleepers.
Posted By:
themicronaut
(12/10/2012 12:25:20 AM)
This looks really awesome, especially sense with bounce it becomes a form of deck thinning.
3.5/5 Stars
Posted By:
Hunter06
(2/4/2013 7:50:08 PM)
Oddly, the upkeep combined with the shuffle when it leaves play is actually an advantage for this card -- usually in a deck that's using it, what you do is search for one card in your top ten, draw it, then stop paying the upkeep so you can shuffle away the other cards you want less.
If you're running a combo deck that needs one specific card to win, casting this card on turn two will mean you've had a chance to check around twenty cards by turn three (counting the cards you drew and the ten cards this searched, of course.) Anything you have four copies of is overwhelmingly likely to come up somewhere in that.
The ability to exile cards you won't need for the rest of the game is even better -- get rid of cheaper cards that won't help you in the end-game, or duplicates you're not going to want, or lands once you have enough land, etc, and you'll still benefit even after shuffling.
Posted By:
Aquillion
(6/13/2013 8:23:51 PM)
Filter all the cards you don't want to draw. Seems pretty tech to me! Paying one on your next turn isn't terrible if you are drawing what you need.
Posted By:
Earthdawn
(6/14/2013 4:31:35 AM)