Intruder Alarm, Doubling Season and Training Grounds; the trinity of combo.
Posted By:
Vedalken_Arbiter
(9/23/2011 11:38:43 AM)
Slap your choice of Zendikon on a Forbidden Orchard for infinite mana.
Proceed to win with any infinite mana finisher (Banefire, Blue Sun's Zenith) or for hilarity, Massacre Wurm.
Posted By:
Artscrafter
(4/29/2011 9:56:51 AM)
Back in the day I ran this in a non-infinate type-II deck with Prodigal Sorecerers, Roo***er Hunters and Suq-Ata Firewalkers. You play a creature? Sure: I'll ping it into death.
Then I found Shrieking Drake and Sea Scryer and the deck went to hell in a handbasket.
Posted By:
kitsunewarlock
(3/13/2010 12:52:36 AM)
What the hell? I always thought that this cost 3UU. I guess my brain was trying to trick me into thinking that infinite combos with anything made it cost a lot.
Posted By:
RJDroid
(10/6/2011 12:16:05 AM)
Master Transmuter + Any 0 mana artifact + This.
Not infinite, but fun as hell, particularly if you use Sphinx Summoners to put more artifacts in your hand.
Posted By:
Azazyel
(5/3/2010 11:48:47 AM)
Cryptic Gateway. That's all I gotta say.
Posted By:
Ohms89
(4/10/2010 5:18:40 PM)
I would bet that 1/2 of all infinite comboes have something to do with this card o_o
Posted By:
ObsessedAddict
(9/19/2009 3:13:21 PM)
Oh no, Krug! Put down your marshmallow! The blue fairy came to make us into real boys!
Posted By:
theDAYtheMUSICdied
(8/15/2009 2:30:58 AM)
@Grimn777
I use the same U/W control deck, and as a tip, put 4 Azami, the Lady of Scrolls in. Schoolmaster+Alarm+Azami gives you infinite draw, then just draw most of your deck and play a drowner to mill them the same turn.
Posted By:
Ep1cLeprechaun
(2/23/2012 8:46:16 AM)
Krenko, Mob Boss
Posted By:
Eluem
(7/18/2012 6:32:19 PM)