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Pumps Bloodghast, Nether Traitor, Ichorid and the like. Since you can somewhat easily return them to the battlefield, sacrificing them shouldn't be much of a problem.

Posted By: GrimjawxRULES (10/15/2010 8:26:48 AM)


I really like this card - that is a substantial boost for your creatures, and the drawback on the card is one that is most easily overcome by Black anyway.

What it does do, though, is paint a big target on your forehead. Obviously in a duel it doesn't make much of a difference, but when you play this in a multiplayer scenario, expect a lot of aggression to suddenly come your way - nobody else will want to see you start to benefit from this! Deadpool's second suggestion above, about accelerating it out quickly, is the best way to play this card, because it'll minimize the pain that will come your way.

Another thought - pair it with another staple black enchantment, Grave Pact! People will still want to hurt you, but they should have far fewer creatures to do it with in the turn following Death Pits.
Posted By: Leshrac_Nightwalker (12/7/2010 7:42:36 AM)


Goes great with my Sek'Kuar, Deathkeeper deck. Have a bunch of 1-2-drops out (Kjeldoran Dead, Insidious Bookworms, Keldon Marauders, Augur Of Skulls), along with a Sek'Kuar and a Raise Dead or Grim Harvest in your hand. Play that card, then bring Sek'Kuar back for good measure. Next thing you know you've got 4 or 5 5/3's with haste out. Yay!
Posted By: DocGodin (4/4/2010 12:03:48 AM)


Use with a Pawn of Ulamog in play. An army of 2/3 Eldrazi Spawn will help lessen the blow a bit- and they can still sacrifice for mana should you need it!
Posted By: Entropic_Acolyte (8/14/2011 5:27:11 PM)


Heh. Could be nice in combination with Ghostway.
Posted By: Belz_ (8/23/2009 2:41:17 PM)


haha i love casting this after a wrath of god.FINE might as well
Posted By: Omenchild (12/31/2009 9:26:47 PM)


Add Night of Soul's Betrayl to give all your creatures +1/+1 and all your opponents -1/-1.
Posted By: OpeeFomenom (9/1/2010 12:02:16 PM)


Easy with one drops and Spawning Pit, 4/4s for 1 mana each. Damnation for best results.
Posted By: NuclearMECCA (5/14/2010 8:17:41 PM)


Hm, maybe follow this up with Balance. You know, because that card didn't already break itself.

Or you could suspend Restore Balance, feel like less of an a**hole, then drop this one turn before it goes off and feel like just as much of an a**hole as ever.
Posted By: OneFishTwoFish (12/11/2011 10:44:15 PM)


Your opponent will wonder why you were so happy about that Quest for the Gravelord...
Posted By: blindthrall (8/12/2011 6:14:52 PM)