I can't express my surprise the first time I went "activate Stalking Stones" in my mono-blue deck and my opponent responded "Boil, Electrostatic Bolt your stalking stones". I scooped. Then they printed Spectral Shift in Fifth Dawn, and I made a habit of drawing my mono-red opponents into the very same trap the very same way :)
Posted By:
izzet_guild_mage
(2/19/2010 12:39:12 PM)
I absolutely love this card! It eats counter psycho decks alive. Only downside is that you have to live in fear of Spectral Shift.
Posted By:
SGLinkmaster
(7/27/2010 1:33:11 PM)
see magical hack
Posted By:
Tobinator
(1/25/2010 9:19:11 PM)
They should reprint this. Hell, they should print something to blow up lands, jeez, people and their Primeval Titans and fetchlands these days. Watch them overextend the land resources of their library, then lower the boom and they'll learn. They'll all learn...
Posted By:
Kryptnyt
(9/10/2010 8:01:15 PM)
when other lesser mages go against blue control mages they get frustrated and scoop.
When red mages go against blue control mages they destroy everything in sight, at instant speed.
Take that you boring turn-magic-into-solitaire babies!
Posted By:
allmighty_abacus
(9/6/2010 4:25:24 PM)
it might as well say "target blue player loses the game"
Posted By:
fastpond
(2/18/2010 2:25:22 PM)
Wow, it's an Instant. Not bad if you can replace the lands and very handy for stopping your oppent in their tracks out fo the blue.
3.5
Posted By:
PaladinOfSunhome
(9/23/2009 8:51:45 AM)
Pretty useful as a one sided land sweep in a Blue Red deck that's running this along with Mind Bend.
Posted By:
PhyrexianLobbiest
(6/16/2010 12:01:11 AM)
@Zoah.
If you're playing control in blue, you should always have mana open for a counterspell. By the same logic, if you opponent has to constantly keep four mana open in case you slip and tap out, they are at way more of a disadvantage than you.
Posted By:
shadygrove
(8/22/2010 1:24:55 PM)
Target blue player loses the game. That's it. The end!
I hate this card! There are other cards that say "Destroy all plains" or whatever, but they don't activate at the speed of an instant, and they cost the same as this one.
Edit: to address this more calmly (Being that everyone hates this comment) here is the advantage this card gives:
A, you can not tap out all your manna in this turn, because if you do they untap theirs.
B, you aren't allowed to play anything on their turn until they have less then four. So you can't counter anything else.
C. If you have only one counterspell left, you can't use it on anything else.
D. They can play it as early as turn four and it's a solid win condition. So even tapping out as early as turn three, could result in a rather sound defeat.
E. If they have a quick deck, and don't have much else to spend manna on, as is often the case with red, holding onto their manna might not be so hard.
Boiling Seas Now that's what the card ... (see all)
Posted By:
Zoah
(12/1/2011 8:29:47 PM)