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Community Rating: 4.500 / 5  (88 votes)
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Instant speed draw at a low cost (3-) is highly dangerous to the game because it allows "draw, go" decks that leave all their mana open all the time and use it to counter spells or generate card advantage if none present themselves. The weakness of counter-heavy decks is SUPPOSED to be that if you leave mana open you're wasting it if your opponent plays carefully and doesn't give you any good counter targets, the existence of cards like this means that all good anti-counterplay does is give you cards.
Posted By: LordRandomness (12/20/2011 3:47:16 PM)


These knowledges are making me thirsty
Posted By: SarcasmElemental (9/17/2013 5:03:18 AM)


The ruling on it is hilarious. "if you really want, you can discard two artifacts"
Posted By: chrishocker (4/4/2010 5:10:28 PM)


The last good instant draw in Extended.
Posted By: True_Smog (11/11/2009 3:32:40 AM)


Awful art, IMO.
Posted By: LordOfTheFlies87 (7/26/2012 5:52:59 PM)


The very last good card drawing Instant still available in Extended. Why do Wizards hate these spells so much these days? Is drawing cards just so unfair and gamebreaking that it absolutely must be played at sorcery speed? Come on.
Posted By: True_Mumin (10/29/2009 4:02:37 PM)


Ben Thompson Top Five Art:
1.Akuta, Born of Ash 2.Mistbind Clique
3.Patron of the Kitsune 4.Thirst for Knowledge
5.Volcanic Hammer
Posted By: liir007 (8/21/2009 3:40:12 PM)


... the art is horrible so 0.5/5
Posted By: dragonking987 (1/19/2011 3:41:35 PM)


Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
Posted By: MasterOfEtherium (8/10/2009 10:19:01 PM)


need a mother
Posted By: ttian (3/27/2009 9:39:53 AM)


Gatherer works better in the Companion app!