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@LouisianaxLimey; Sorry, that's not exactly what it means.
Say you have this, Storm Crow, and Walking Sponge on the battlefield.
Splicer may target only a creature with one of the named abilities and then a second creature. Say you wanted to give the sponge flying until end of turn. You would tap the splicer targeting Storm Crow and then Walking Sponge. If you tapped the Sponge to make storm crow lose flying in response to this ability on the stack, Storm Crow would be an illegal target of this ability, but since it is still targeting Sponge, sponge will gain flying anyway. Thats what the ruling means.
Now, if you want to give your creatures shadow, try Dauthi Embrace.
Posted By: Kryptnyt (10/1/2010 3:57:48 PM)
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Great Surgeon He Took My Tonsils Out When I Was 8
Posted By: MasterOfEtherium (8/3/2009 6:50:50 PM)
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if it hit more keywords and/or did the switch permanently, this could be fun.
Posted By: wolfbear2 (1/20/2010 1:13:18 PM)
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gatherer ruling made me so happy. target whatever I want, it loses shadow it doesn't have, give my creature shadow, if I'm not mistaken.
Posted By: BrilliantIdiot (9/2/2010 8:50:30 PM)
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awesome for stealing abilities or moving them on your own creatures as needed.
Posted By: bhunji42 (9/27/2009 6:01:41 PM)
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Probably best to use with Spirit of the Night against Akroma, Angel of Wrath.

Also, situations where giving an opponent's creature shadow, to prevent them from being able to block with it, are common enough to give this much more utility than it looks like. Especially if you throw a third player in the mix.

Don't be caught dead with this in a deck that doesn't have shadow creatures already. Big ones or small ones, giving your opponents shadow as a way of make their creatures worse rather than better is a combat trick worth its weight in silver, if not gold. Duathi Embrace is a good card to use with it as well.
Posted By: DarthParallax (3/16/2013 12:40:13 PM)
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I like it, but it's kind of limited.
Posted By: land_comment (4/13/2011 11:08:27 AM)
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@Tommy9898; Brilliant idea, but it appears Wizards has already thought of that.

702.7c Adding or removing first strike any time after combat damage has been put on the stack in the first combat damage step won’t prevent a creature from dealing combat damage or allow it to deal combat damage twice.
Posted By: MisterAction (7/7/2011 12:48:20 PM)
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None of that works anymore, you can't put combat damage on the stack and

"702.7b If at least one attacking or blocking creature has first strike or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step."

And

"702.7c Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won't prevent that creature from assigning combat damage in the second combat damage step. Removing first... (see all)
Posted By: ICEFANG13 (9/8/2011 6:11:00 AM)
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Here is a neat trick. Use this in a deck that uses its own first strike creatures. Once one of them does first strike damage, you can remove its ability. Than it will do normal damage. This card can give double strike to first strikers!

Edit: Damn.
Posted By: Tommy9898 (12/11/2011 9:38:17 PM)
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