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Community Rating: 4.549 / 5  (112 votes)
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"From the wording and no offical rulings on this card, I would say yes, as even though it is in the graveyard, it is still a permanent, and I would be targeting it."

/facepalm

Okay, it's been months since the question, but I'll answer it anyway. Permanents are cards or tokens that are on the battlefield. Cards in your hand, in exile, in the graveyard, on the stack, in the library, etc. are not considered permanents and thus cannot be targeted by Capsize.
Posted By: Gelzo (6/8/2011 9:36:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Back when slowness was goodness. A whole nother game back in those days.
Posted By: beerious (6/20/2011 12:31:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hands down one of the best bounce cards in the game, on the same level as cards such as Cryptic Command. Capsize was a fundamental staple of blue control and is currently as staple of most D10/Type 4 piles/decks/cubes. Recursive Bouncing from your hand is simply amazing. Targetting any permanent makes it quite a nuissiance as it can even disrupt your mana flow. Even without buyback 3 mana for a permanent bounce is a solid effect. Late game this card can completely shut down decks that rely on single permanent bombs (like Hellkite Overlord).
Posted By: kitsunewarlock (6/1/2009 1:55:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Very, very good in EDH.
Posted By: TDL (10/22/2010 11:22:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


A card so powerful that I gladly swords to plowshares my best creature to get rid of it.
A card so powerful you are horrified when they counter your swords to plowshares
A card so powerful that when you swing for the winning strike, and the throw a buyback-less capsize in the way to stave off defeat, you think "Sucker!"

Also, and I apologize in advance, I smiled at MasterOfEtherium's post.
Posted By: kiseki (7/15/2011 4:20:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


You should feel filthy after playing this card. Wins games all on its own. Opponents actually have to kill their own creatures or counterspell to stop this card.

That said: play this in a spectre deck.
Posted By: Shiizu (6/24/2011 10:46:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Morgan: They create competing replacement effects, you decide which one you want to apply. If you rebound it, you can't get it back, and if you buy it back, it won't rebound.

On topic: Sweet card. Blue doesn't need it back or anything, but it sure wouldn't mind, heh heh.
Posted By: yesnomu (11/4/2010 9:51:40 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Aah, Capsize. I originally threw one in a pirate themed deck just for kicks, I was completely surprised by how useful it turned out to be.

This card has saved my ass on so many occasions, getting rid of a nasty permanent and delaying my opponent until I got the cards I needed. It's spendy with buyback, but SO worth it.

@12345morgan - from the rulings:
"If a spell you cast from your hand has both rebound and buyback (and the buyback cost was paid), you choose which effect to apply as it resolves."
Posted By: helluin (4/17/2011 11:17:35 PM)
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AKA Boomerang-Boomerang
Posted By: WilloftheLisp (6/24/2011 3:25:46 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


better than the 'rang. Old school fools know how bastardous this thing gets on trun 6+. Now imagine in EDH...
Posted By: Nevermoore (6/19/2012 4:51:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0