Before sixth edition rules, Interrupts were "faster" than Instants. Just like how nowadays, when an Instant is being cast you can't cast a Sorcery until the Instant resolves, back then when an Interrupt was being cast you couldn't cast an Instant until the Interrupt resolved. There was a window between a spell being "announced" and being "successfully cast", see Equilibrium's wording for relevancy, and during that window only Interrupts could be used. So, for example, you couldn't respond to Lightning Bolt by using Impulse to dig for a counter (it would be too late to counter the bolt by the time impulse resolved), and you couldn't re-activate an ability while Interdict was being cast. Similar to split second, but not exactly the same.
Posted By:
dustmop
(10/23/2011 7:49:22 PM)
@Mode: You're totally forgetting that activated abilities are not exclusively from permanents. This doesn't stop Forecast or Unearth, for instance.
Posted By:
Shiny_Umbreon
(11/2/2010 5:46:41 PM)
This card is really amazing in many formats. It'll stop Eight-and-a-Half-Tails despite how much mana they have (even in formats like Type 4 where you have infinite mana). Its ability to stop abilities for the rest of the turn is its true strength; it can even stop en-kor cards from redirecting damage. Heck--it can even stop Sensei's Divining Top!
NOTE: also, this card was better when printed since it was an interupt. Imagine this card with split second. Its pretty much what we used to have...
Posted By:
kitsunewarlock
(3/24/2010 5:47:02 PM)
appears to be better than Squelch...it can counter any activated ability, but Interdict can counter those from artifacts, creatures, enchantments or lands...with the exception of planeswalkers, there is no permanent type left that couldn't also be countered with this card.
i guess the reason from this de***ion comes from the de***ion from sorceries and instants at this time, since additional costs of them where shown like activated abilities.
Posted By:
Mode
(2/14/2009 4:16:59 AM)
The picture is horrible.
Posted By:
tavaritz
(7/27/2011 12:14:08 AM)
irregardless isn't a word...a valid point though, nonetheless.
Posted By:
Champion_Kitsune
(3/10/2010 8:21:58 PM)
don't you mean regardless?
Posted By:
thelittleupsman
(1/3/2010 8:45:32 PM)
Let me cut to the chase. This card is strictly worse than Trickbind, despite the draw. For that reason alone, I'm going to rate it poorly.
The Time Spiral and Lorwyn blocks had the unfortunate side-effect of making this already narrow card just a little worse. This card, which could previously interact with every permanent type, is now useless against the one argued to be Magic's most powerful (Planeswalker). Plus, Instants and Sorceries CAN have activated abilities (Suspend is a thing). Ultimately, for reasons of applicability and mana, I'd probably never play this card in the few formats it's legal.
Trickbind, by contrast, has the advantage of countering any ability (except mana abilities) with no card type restrictions. It's also legal in Modern and fair enough to reprint in Standard. All considered, the "draw a card" is easily trumped by Interdict's limitations. (Trickbind's Split second is arguably more relevant anyway.)
2/5
Posted By:
Edward_Mass
(8/27/2013 8:23:54 PM)
How does changing this card from an "interrupt" to an "instant" make it worse? "Interrupt" does not mean split second.
Posted By:
Arglypuff
(10/28/2010 12:32:38 AM)
It'll buy you a turn versus Isochant... But it's merely a sideboard card.
Posted By:
Coufu
(4/19/2009 10:55:34 PM)