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Community Rating: 3.732 / 5  (41 votes)
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Posted By: penguinmage25 (11/5/2011 5:23:51 AM)
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Interrupt and Instant are now the same thing. I guess the only difference is that you can know play an "Interrupt" on your turn as well? Back in 5th edition I never tried to counter one of my own spells or abilities. I, for one, wish that Interrupts and Instants were separate again.
Posted By: GraemeGunn (5/17/2012 10:19:09 AM)
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Wasteland
Fetchlands

'Nuff said.
Posted By: blurrymadness (7/18/2013 4:11:56 PM)
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Strictly worse than Squelch? It can counter a narrower spectre of abilities...

However, the "That permanent's activated abilities can't be activated this turn" clause doesn't matter anymore, since this card doesn't have semi-split second, like it had before 6th edition rule change. It makes sense in Trickbind, in fact. If the opponent have the resource to activate that ability again, he/she can do in response of Interdict. If he/she doesn't have the resources, he/she can't do even after Interdict resolves. And if said ability would give him/her resource to activate it again, he/she can't do it because the ability is countered by Interdict. The only corner-case that comes in mind is when the ability has some restriction like "Activate this ability only any time you could cast a sorcery". Maybe there are some more, but I can't think of them. It seems a so narrow case that if they have to print it today it wouldn't have it. In fact, we hav... (see all)
Posted By: leomistico (2/11/2014 3:53:55 AM)
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With R&D's Secret Lair you can counter an artifact, a creature, or an enchantment too.
Posted By: Thanato5 (3/11/2014 2:10:45 PM)
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i miss mana burn. back in the day, you'd watch your opponent tap out and then you'd counter one of the mana production. then they'd have nothing to do with mana sitting in their pool. and then you get to draw a card, lol. i can't remember if there was a distinction between mana abilities and activated abilities back then though. (cantrip is nice however.)
Posted By: raptorman333 (4/30/2014 10:40:56 AM)
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