Dream Halls. That is all.
Posted By:
nibelheim_valesti
(6/19/2010 6:55:07 AM)
"This card was obviously made to be set up with Goblin Charbelcher so that you won't have to worry about revealing a land or leaving 1 land for that extra damage it does."
This card was made six years before Charbelcher. Yes, it works well with the cannon, but that combo wasn't the intended purpose (unless the design for Charbelcher was lurking in a filing cabinet long before it saw print). It was more likely make to combo with Dream Halls, or just used to prevent mana flood in the late game. There was a guy at the store I used to frequent that had an infatuation with the card simply for the latter use mentioned -- he would splash blue in decks just for the card! (he also did a lot of drugs, but I don't know if the two behaviours were related)
Posted By:
scumbling1
(5/19/2011 6:10:38 PM)
BelloAbril, you seem to be mistaken about how copying this spell works. Rainyday2012 has it right. When this spell is copied for an opponent, he gets the exact same spell which says "Search your library for any number of land cards and exile them. Then shuffle your library." As he resolves his copy, he is simply resolving that line of text, with nothing else going on. He can simply search for zero land cards.
Much of what you said about copying spells is accurate, but you are wrong to think that any of it would create the effect you seem to desire. Modal spells, X-spells, Arcane spells that have been spliced onto, and spells with additional costs all have things that change the spell as they are cast and these changes carry over to copies. Mana Severence, however, is not any of those cards. The choice of how much land to exile is made on resolution of the spell.
You are correct to say that the copied spell does exactly what the original spell does, but in this case all that is... (see all)
Posted By:
Haze01
(1/27/2010 9:47:22 PM)
Just make sure you don't get zapped by Mind Funeral the next turn.
Posted By:
nammertime
(11/26/2009 10:15:05 AM)
Weird combo card that only got played in two kind of decks, self-milling decks with Hermit Druid, and lock decks which used Abundance to reorder their deck at will, usually followed by Sylvan Library and Gaea's Blessing to constantly recycle Time Walk.
Posted By:
DrJones
(4/29/2009 7:57:11 AM)
If you play this with Hive Mind, your opponent does not have to exile the same number of lands as you do. In fact, since his copy resolves first, he will choose how many to exile before you. He doesn't even need to exile any land card, so it's useless for that purpose.
Posted By:
Rainyday2012
(8/5/2009 5:58:24 AM)
3.5/5 from me. Could see it being useful once you ramp up your mana in multiplayer and dont want to topdeck any more land.
I do have a question about this card though. If I were to Hive Mind it would my opponent have to exile the same number of lands? If so, I could see some awesome use in a low mana cost blue deck, hivemind this beast early, and then beat your opponent with the 6 mana you have, to their 5 (you would want to go first in this hypothetical deck). Would make a very nice Merfolk Permission deck, less spells per turn on their side of the field to worry about.
Posted By:
JacksJokeShop
(8/4/2009 3:09:23 PM)
This card was obviously made to be set up with Goblin Charbelcher so that you won't have to worry about revealing a land or leaving 1 land for that extra damage it does.
Posted By:
Poptart50100
(7/23/2010 7:19:11 AM)
No, Rainyday2012, actually COPYING an spell creates AN EXACT COPY of what you just played. When copying a spell any given choice (for example number of exiled land cards on this, options on commands or charms and spells with 'does X thing') is kept the way the original players did. The owner of the copy does exactly what the original spell did, including targets unless the cards tell you so.
You can check the Oracle's information on Twincast and Hive Mind.
Posted By:
BelloAbril
(1/11/2010 9:38:10 PM)
What about Planar Birth ... 3rd turn infinite mana
Posted By:
aquajock1734
(9/26/2010 2:47:00 PM)