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Ah, man, I pulled off an amazing combo with these guys in my Kor Equipment deck. Using a Stoneforge Mystic and a Stonehewer Giant, I got all the Kaldra equipment on a Kor Duelist and swung, and then used the Stonehewer to drop a Worldslayer on the monster and BAM! Everything's dead except for the 6/6 doublestrike monster with a sword of kaldra in one hand and a worldslayer in the either. Ah man, the deck is like a comic book monster!
Posted By: Ritius (4/6/2010 6:26:01 PM)


I just notice that, if you have spare mana, you can attack with the Avatar, then make another to destroy it under legend rule, then make a third, which would be untapped for defense.
Posted By: Cyberium (11/6/2010 12:53:28 PM)


@Shard_Fenix: The "Legend creature type" was removed in Kamigawa, which was the block after Mirrodin. When this card was printed, Legend was a creature type and Legendary only applied to non-creature permanents.
Posted By: adrian.malacoda (1/5/2013 8:35:06 PM)


@ evenblackerlotus That's why Forgeling said: "for fun of course." You should try having fun yourself; it IS a game after all.
Posted By: professornutbutter (10/2/2009 8:08:27 PM)


The three equipments on a 0/1 plant.

I find that to be highly amusing.
Posted By: Guest513736147 (8/17/2010 8:00:19 AM)


Kaldra plus Mirror Gallery, as many 4/4s as you want for 1 mana each as well as the 9/9 Kaldra monstrosity.
Posted By: PhagePoker (10/21/2009 2:19:16 PM)


Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra!

By your powers combined, I am the picture in this article!

Posted By: TheWallinator74 (6/23/2012 9:11:06 PM)


A bit of an interesting if unintuitive combo here.
If you've got the Helm of Kaldra, Sword of Kaldra and Shield of Kaldra in play you can activate for mister 9/9 First strike, trample, haste, Indestructible, exile deathtouch. Then equip him with Whispersilk Cloak and attack. First strike damage step, 9 to the dome. Then at end of the fist strike combat damage step tap one little swamp and BAM! 6 more damage on skullsnatcher during the regular combat damage phase as he comes into play duel wielding a pair of Ronin Warclubs.
Next turn simple pay {3}, {1} to make a new token and {2} to make it an unblockable 13/11 monstrosity.
Why would you do this you may ask? why, for fun of course. This is like a technicality goldmine for johnnies.
Posted By: Forgeling (8/29/2009 8:27:07 PM)


Am I the only one that thinks that Kaldra is a little over-powered? I mean, once you get all three pieces out, he's a little unstoppable. He's indestructible, so you can't outright kill him. He instantly removes things from the game on contact. Plus he has all the abilities from the helm. Even if you tried to Mind Control it or target it with something like a Soul Nova, the helm doesn't state that you can't make another kaldra. Thanks to the legend rule, as soon as you make another kaldra token, they are both destroyed, so there is no legal target there when the spell resolves. Then, again thanks to the helm, for just one mana, he's right back onto the field. The only way to stop him is to get rid of the shield or one of the other pieces, which can be easily prevented with the likes of Leonin Abunas.
Posted By: daggertail88 (10/19/2009 7:48:06 AM)


OR YOU CAN lose to any competitive deck ever.
Posted By: evenblackerlotus (9/17/2009 5:32:38 PM)


Gatherer works better in the Companion app!