very VERY VERY underrated. late game turn your artifact lands into 1/1's and thin out your lands in one mover.
or wait till they're tapped out. EOT swarm with mass of 1/1's without fear of being wrathed. swing and win.
Posted By:
BlackAlbino
(7/25/2010 10:28:13 AM)
A nice little Myr bomb made very powerful by a couple of Myr Galvanizers. Of course, if you have 2 Galvanizers already, you should have already won. >>...
Posted By:
Nayban
(3/11/2011 1:41:23 AM)
Really? Really? Nobody want's to mention Myr Battlesphere?
Pop the Incubator.
Swing with the Sphere.
Tap your 20+ myr with the Sphere's effect.
Win the game short of a Stifle or Safe Passage.
Posted By:
Shadows_Vengeance
(5/28/2011 9:12:39 PM)
I put this into my casual myr deck to experiment. With a Myr Turbine in play, I activate this (usually during my opponents end step) and pull out all the artifacts I need. I then tap five myr to pull out a Myr Battlesphere, tapping all the myrs for what should be lethal damage when I attack with it my next turn. Yeah you won't win tournaments with it, but for some reason it just feels right to win with a myr deck in such a way :)
Posted By:
darkgnosis
(8/1/2011 12:55:51 PM)
Worth knowing: the historical use of his card was to play it with Krark-Clan Ironworks. It's easy to get up to 12 to use it, then you have as much mana as you'd like for a Fireball or whatever.
Posted By:
izzet_guild_mage
(11/3/2011 3:55:09 PM)
It's a cube, and you sacrifice it? I believe a Portal reference is in order...
Posted By:
Totema
(1/26/2012 12:13:02 AM)
A mean combo I found in my myr deck.
Myr Incubator
Lodestone Myr
Megatog
Good game...
Posted By:
Voriki
(3/29/2012 6:47:59 AM)
Fun in Casual and even if they WoG it, you still ended up thinning out your deck so you have a better chance of drawing the right card
Posted By:
kribo
(1/27/2013 4:26:15 PM)
You can't underestimate what this can do. I only have one in my Myr tribal deck, but on more than a single occasion when I am having a bad game (facing a white exile/control deck, for instance where my other combos have failed to bear any fruit) this combined with an outlet for many myr such as Megatog, Broodstar, or even Lodestone Myr has caused me to turn the tide to victory. And everyone is talking about how it's a turn six drop but really what Myr deck doesn't have mana ramp? Having six mana production by turn 3 or 4 isn't hard with Myr/artifacts. I'm not saying it's the best card, but having an "oh ****" button contingency plan isn't a bad idea.
Posted By:
sojourner202
(2/12/2013 9:26:59 PM)
In it's own block, it's not THAT good, but then again, it did have a lodestone myr to back it up.
Put this thing in vintage and it's both a good paperweight/scare tactic, or if you catch your opponent off guard it's an easy win condition.
I run two of these in a semi-casual artifact deck along with Etherium Sculptors and Shimmer Myrs. Typically, if you're able to, you can have this thing ready to drop T5, and should eagerly wait for that one turn your opponent taps out all his mana.
Turn 6 rolls around and you should be more than ready to crack this open - if you overuse/abuse it (taking too many cards) then it's your own fault, but here's where player wisdom comes in as a factor:
Rather than milling out your entire deck for 40-ish tokens, pick 10-20 artifacts you know you can REALLY use to turn the tide of the game and exile the rest.
Effect A - you have an army of tokens which is essentially a win-condition next turn
E... (see all)
Posted By:
Krysto
(4/4/2013 3:58:16 PM)