Ah, elephants. How can something be so huge and so adorable at the same time? It is a confusion.
Posted By:
Kryptnyt
(8/11/2011 5:15:01 AM)
A surprisingly good card for an Elephant Tribal deck. Yeah, bet you weren't expecting that. A 6/3 trample for 4 (albeit with a sort of optional turn cost to keep him that big). Oh, sorry: you probably don't know about Elephant Graveyard. Yeah, you can regenerate the Armadon if it uses its ability. Pretty nice, actually.
Posted By:
kitsunewarlock
(6/1/2009 9:44:29 PM)
If u have Elephant Graveyard on the field then this card is very useful.
Posted By:
Demoncollecter
(12/10/2010 11:59:51 AM)
That's cool.
You could also use Yavimaya Hollow which isn't Elephant specific.
Posted By:
bhunji42
(9/20/2009 2:36:12 PM)
Built-in Berserk! Too bad you can use it only once a turn.
Posted By:
Luke_BPC
(10/18/2010 9:31:05 PM)
Begging to be used Shield of Kaldra or Darksteel Plate.
Posted By:
SirZapdos
(2/24/2012 2:37:49 PM)
For the record, anyone saying Elephant Graveyard must be careful. If it gets damaged by a Lightning Bolt or is blocked by a creature with power 3 or greater, it has to be regenerated twice, effectively, because you'd have to regenerate it do to the damage, and then couldn't regenerate it again at the end of the turn when it's destroyed. Darksteel Plate would work, but it would probably be a waste of a darksteel plate :/
Posted By:
Xenocide1337
(5/5/2012 9:26:52 AM)
Destroy instead of sacrifice is interesting and opens up shenanigans. Without those, the obvious comparison is to Groundbreaker: It costs 2 more (although more likely only one since the {G} to activate is quite likely to be inconsequential) and lacks the haste, but sticks around as a 3/3 until you choose to activate it and only costs {G} on the turn you're choosing to attack (making it easier to pump). That's enough advantages on both sides that they're both useful for different things.
Posted By:
LordRandomness
(7/17/2013 5:24:28 PM)