Before squirrel's nest came around I used to run Sacred Mesa, Earthcraft, and a Wild Growth put onto a Plains. Tap enchanted Plain, gain a 1/1 flying pegasus token, tap token, untap plains, and repeat :) Not a guaranteed win though, I have fallen victim to things like humility and earthquake for 1 and enchant killers, 1 damage to all flying creatures, damage redirects, etc. But more often than not if they don't know you're runnin that combo they don't know what's coming til it's too late :)
Posted By:
DieZeroDie
(1/29/2012 10:21:08 AM)
Hyper convoluted combo with Ambush Commander, Judge of Currents and Xenograft for infinite life. Jesus, this card just yells "Hey, Johnnies. You know that crazy creature based combo that you really wanted to try out? Well here you go" Quite possibly the most fun you can have with a combo generator without breaking down into degeneracy
Posted By:
TheManakinTransfer
(8/6/2012 6:50:07 PM)
I don't always rate cards 5/5, but when I do, it's earthcraft.
Posted By:
Jerec_Onyx
(11/3/2012 10:44:57 PM)
Obscenely broken. You can easily lose friends by using this card. Run it with nearly any token generator and you'll find out why in short order.
Posted By:
The_Trendkill
(1/31/2013 7:59:03 PM)
Forgive me for my ignorance I suppose, but I was under the assumption that summoning sickness means that a creature cannot tap or attack the turn it comes into play without haste. Even though the ability is on this enchantment, the creature itself is still tapping. Can someone explain how a brand-new squirrel token without a Fervor or something similar on the field can tap?
Posted By:
SnackyNorph
(2/7/2013 9:16:43 PM)
Can you tap creatures even with resurrection sickness (like for the Squirrel Nest combo)?
Posted By:
Arachnos
(2/16/2013 5:04:38 PM)
So many broken combos.
Squirrel's Nest for infintie 1/1s has been mentioned.
But even without that, this turns all your 0-casting-cost creatures into moxes. It can combo with any creature-producing land for a huge number of tokens. It leads to massively outrageous mana acceleration with Wild Growth or any land that can naturally tap for more than one mana.
And it costs , so its mana acceleration can hit fast.
Posted By:
Aquillion
(5/14/2013 11:05:21 PM)
Had someone drop this on me in casual, alongside Fastbond in a seemingly enchantress deck, then combo off on turn 3 with Squirrel Nest. They couldn't understand why I was not impressed with their idea of a casual deck, which included 2 very powerful vintage-only cards, one of which basically allows any of your crits to double as a Llanowar Elf *at worst*.
Posted By:
JaxsonBateman
(5/16/2013 8:56:14 AM)
In response to a few that have asked:
You can tap a creature that just entered the battlefield via cards such as squirrel nest. You are tapping the creature to pay the cost for Earthcraft rather than tapping the creature to activate its ability or to attack.
Say you were to try to tap that creature with Elvish Archdruid on the board, you couldn't since the creature has summoning sickness . But since the creatures don't have the tap ability themselves you are allowed to.
See rule: 302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since his or her most recent turn began. A creature can’t attack unless it has been under its controller’s control continuously since his or her most recent turn began. This rule is informally called the “summoning sickness” rule.
It really has to do with the tap symbol and since the squirrels ... (see all)
Posted By:
swagtusk
(8/16/2013 3:50:48 PM)
The original plan for this card was to have the text be: Creatures you control gain "Tap; Untap target basic land" but they decided splicing text onto cards was dumb, so they printed it this way, not considering that it might lead to degenerate combos rather than just really good acceleration.
Posted By:
Spleenface
(11/28/2013 7:40:58 PM)