And it has a relative tribe
Posted By:
Speednat
(4/16/2012 7:16:05 PM)
It's actually better than regular Firebreathing, if you think about it. Much less red-mana intensive.
Posted By:
ParadOxymoron
(7/8/2010 1:38:38 PM)
I love the flavortext of this cycle of Golems. Really sets the flavor of the whole Plane/story.
Posted By:
Lateralis0ne
(8/29/2010 10:28:47 AM)
This is actually a really sweet card. Any one who uses artifact/blue would see the great combo potential this has with training grounds and the ability to get it out turn 2 (with various artifact cost/replacement cards.) A touch of red is all it takes to hit someone for high amounts of damage.
Posted By:
blurrymadness
(11/8/2010 7:10:56 PM)
I ran a play set of these guys when Mirrodin was new, and they were never particularly useful. They're way under the curve unless you pay for their clunky firebreathing, and their creature type was never particularly impressive.
This Firebreathing is only better if you have equal amounts of red and non-red mana, otherwise you're going to have left-over mana somewhere. Part of the utility of Firebreathing is that it lets you turn what would otherwise be useless R into extra damage when you need it- this is just plain harder to use than a cost of R.
Posted By:
Jannissary
(7/5/2013 3:01:28 PM)
KILL THE PHYREXIANS!!!!
Posted By:
O0oze
(12/6/2013 10:24:53 AM)