@ hid@n:
It returns all your moxen and your sol ring, mana vault, grim monolith, mana crypt, and such back to your hand so you can essentially untap them all for cheap and retap them for a boatload of mana.
Posted By:
Digit
(7/21/2010 3:01:41 PM)
Guys! Guys! Inexorable Tide and cheap 0-cost artifacts, such as Ornithopter, Memnite and Mox Opal. With Inexorable Tide in play, cast three or four 0 cost artifacts, triggering proliferate. Then Retract and do it again!
Posted By:
tcollins
(6/25/2011 11:38:52 PM)
Bit of a combination in a 0 mana artifact creature deck with Glimpse of Nature; play the deck for very little mana. Something like this would be horrific and no power cards necessary, Legacy legal:
Memnite x 4
Ornithopter x 4
Phyrexian Walker x 4
Shield Sphere x 4
Laboratory Maniac x 1 (FTW)
Erayo, Soratami Ascendant x 2 (deck will easily flip it, very annoying)
Daze x 4 (stop combo breaking for free)
Boomerang x 4 (removal of permanents that stop you winning)
Retract x 4
Thoughtcast x 4 (FTW, deck accel)
Glimpse of Nature x 4
Arcane Laboratory x 2 (locks the game, if your draw is bad)
Lotus Petal x 4
Chrome Mox x 4 (save them until after the Glimpsing to cast winning Laboratory Maniac / Though... (see all)
Posted By:
Domislice
(2/11/2013 6:07:20 AM)
Not many have stated the obvious, which is that this saves artifact decks (or at least those heavy with them) from artifact-wrath effects. Should be sideboarded in the second game if you anticipate arti-hate.
Posted By:
blurrymadness
(4/15/2013 8:42:20 AM)
Not to mention increase your storm count with the abundance of amazing or artifact drops.
Posted By:
KarmasPayment
(8/16/2010 9:54:55 PM)
I'd rather pay 1 more for the versatility Hurkyl's Recall offers.
Posted By:
VampireCat
(6/7/2011 7:01:22 AM)
@lukemol
"Mycosynth Lattice + Shatterstorm + This"
That doesn't work. Well, it works, but horribly. If you have Mycosynth Lattice out and you cast Shatterstorm followed by Retract, Retract resolves, returning all your artifacts to your hand, including Mycosynth Lattice, then Shatterstorm resolves, destroying all your opponent's artifact cards. But since your Lattice is back in your hand, that's identical to just playing Retract followed by Shatterstorm. The Lattice hasn't done anything other than make you put every card on your board in your hand. This is a bad thing.
You can't Retract and Shatterstorm while it's on the stack because the latter is a sorcery – and even if you did, say, with Leyline of Anticipation it w... (see all)
Posted By:
Lyoncet
(3/2/2011 6:29:45 PM)
That is true, Gako, but in Legacy, or better yet Vintage......hooooooly crap. :D
Posted By:
Lateralis0ne
(6/18/2010 6:17:27 PM)
great in combos
turn one: Mox Emerald,Mox Ruby, Mox Jet, Mox Pearl, Mox Sapphire, retract, Moxen again, dragon storm for 11
Posted By:
Free-Look
(11/12/2010 4:37:59 PM)
Awesome combo, shouldnt be rated so low. Combos with all storm cards.
Example: Deck built with 4 Memnite's, 4 Ornithopter's, 4 Phyrexian Walker's, 4 Shield Sphere + All other 0 drop artifacts you can think of. (Everflowing chalice, Accorder's Shield, Mox Opal, Paradise Mantle, Lotus Petal etc.)
The moment you have enough for 1 retract and one ignite memories, you win.
(considering the amazing amount of mana acceleration you can use, this shouldnt take long... Tap Mox opal, return it, play and tap again, cast X lotus petals then sac them, tap everflowing chalices before you bounce them, tap paradise mantles etc.)
Im gonna go test this out...
Edit: Currently it CAN win at turn 1. But thats if I start with the perfect hand... which will never happen.. Need to find a way to make it happen more often. (involving lotus petals and mox opals for mana).
You win the moment you get 1 retract, 1 reverberate... (see all)
Posted By:
Sleazebag
(4/4/2011 2:27:58 PM)