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Community Rating: 4.424 / 5  (92 votes)
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"Flock to me, my prepubescent minions!"
Posted By: Kirbster (7/11/2010 10:40:14 PM)


Indestructibility and two Privileged Positions. Nothing short of Armageddon will make you lose at that point. Of course, you should enchant your Abyssal Persecutor with Indestructibility, too. Then the game will NEVER end. Even if you quit, the game goes on. Well....... there is Divine Intervention. Also, this comment lists quite a few of my favorite cards.
Posted By: Goatllama (11/29/2011 10:36:00 AM)



Yes, and yes
Posted By: Forgeling (8/25/2009 10:04:01 AM)


...Test-Subject_217601, I'm pretty sure Bolt deals 3 damage. And this is a 4/4. Just saying.

Also, why would you lightning bolt it when you could just Shattering Spree it?
Posted By: NARFNra (12/15/2010 2:27:18 PM)


Darksteel Forge and Master Transmuter make her hard to get rid of. This card is nice, makes opponents mad though.
Posted By: Taltor (11/23/2009 5:23:11 PM)


Diplomatic Immunity
... that is all.
Posted By: nunyaJs (12/28/2012 11:45:31 PM)


I have a friend that runs a sliver deck, and he's usually unstoppable against the decks I play. But I slid a copy of this bad... girl(?) into my mono-white enchantment deck. Every time I play her(?), he scoops, because he has no direct removal. I don't care`that it has obvious weaknesses. This is a truly great, unique card. 5/5.
Posted By: Zulp (1/5/2010 11:26:16 PM)


Most of the time when I think about playing this card I just want it for a turn or two to place my finishing move by wasting a lot of my own life. This little angel has slipped it's way into a few black decks of mine, but in all honesty, I would much rather play Angel's Grace for that purpose.
Posted By: Rezzy64 (7/14/2011 8:02:15 PM)


this+any card that gives shroud and Nefarious Lich are a good combo
Posted By: capitalR (11/9/2009 9:01:18 AM)


Keep one of these with you at all times, and you will never lose The Game. Ever.
Posted By: Dalek9 (12/26/2009 9:32:25 PM)