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Community Rating: 2.226 / 5  (31 votes)
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It's colorless damage, which goes through protection. The cost is definitely an issue, which hinders its power, but it has potential.
Posted By: Cyberium (5/10/2010 9:18:07 PM)


Posted By: Moleland (3/6/2011 11:44:27 AM)


no way, not 7 colorless: wubrg2
Posted By: don_miguel (3/18/2010 6:22:56 PM)


Energy Chamber could make this worth playing if you pay for it with WUBRG and keep it around for a couple turns with two to four energy chambers.
Posted By: HawkW (4/26/2010 5:21:23 AM)


7 colorless mana to do 5 damage to a player or creature thats pretty sucky to me.
Posted By: Ace8792 (3/15/2010 2:15:43 PM)


it rubbish , for one of each you can do a lot more than this .

rubbish card which will never be played even in a sunburst deck
Posted By: Mindbend (6/2/2010 5:15:09 AM)


If you can produce wubRg, then you obviously produce red. If you can produce red, you don't need this. It's utter crap.

Would have been playable if the manacost was X instead of 5. Like Engineered Explosives.The Mechanic is restricted enough, that bleeding direct damage into other colors would have been fine. Paying 4 mana for 2 damage in blue-green is not going to destroy the color pie.
Posted By: Kiro (5/17/2011 10:55:52 AM)


Shrine of Burning Rage
Posted By: Crag-Hack (7/28/2011 11:04:39 PM)


Giant charge counter battery. I could see this being a viable finisher nuke.
Posted By: DoragonShinzui (4/22/2013 10:17:26 PM)


Play Heliophile, then Eternity Vessel, then Dismantle the Eternity Vessel targeting Heliophile. Hope he doesn't have artifact removal.
Posted By: NARFNra (6/17/2013 12:06:56 PM)


Gatherer works better in the Companion app!