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Community Rating: 4.269 / 5  (54 votes)
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I use this card in my five color Honden deck. This, with Honden of Cleansing Fire makes my life total easily reach the hundreds, especially with Paradox Haze. However, this is normally in multi-games, where people usually don't focus on me much because I don't play aggressively. They just see a guy with one of each land, and by the time the extra upkeeps and life gain start I'm way out of range of combat damage for most decks.
Posted By: AwkwardInvasion (5/25/2012 3:33:20 PM)


I made a Vorel of the Hull Clade deck, and this card is one of the surprisingly effective cards I tossed in on a whim. It's never larger than 2 counters at first, but it's REALLY easy to mess with and it gets you a lot of life fast. Thrummingbirds + Vorel and/or Gilder Bairn = some seriously scary combinations. It's not too hard to take it down, but it's still awesome.
Posted By: NARFNra (7/18/2013 12:12:41 PM)


this card is godly. i would recomend this card to anyone who uses sunburst. infact, use no less that 2. is the fact that you can gain 5 life per turn not enough? well what about energy chamber. even if you only have 1 out, you gain 6 life the next turn, then 7, then 8, and so on. with even more energy chambers and goblets, you will have life in the 50s atleast by the time the game is done.
Posted By: radagastx (7/25/2009 8:22:49 AM)


also use Power Conduit and Energy Chamber to make this card even better.
Posted By: sprywolf (8/30/2009 10:33:09 AM)


All from Fifth Dawn. (Excluding the Forests, those were from Mirrodin)

T1 : Forest, Myr Servitor
T2 : Forest, Sylvok Explorer
T3 : Forest, Channel the Suns, Clearwater Goblet with 5 counters on it

I know that it's really hard to pull off, you have to get all these really expensive cards, they are from scattered sets, you have to play a five colored deck, and since you're playing "life gain, unaccompanied by other effects" (as KrosanGardener put it) you've probably lost by turn 3 anyway.

Knowing all that, and knowing it's very difficult to believe, I am about to tell you that I have made that exact play before. Call me a liar if you want.

By your logic Black Lotus and Ancestral Recall wouldn't be very good either.
Posted By: Eved (7/26/2010 12:23:25 PM)


Radagastx said it right. Sunburst this baby properly and you'll have life flowing out of every orifice. Personal record is 78.
Posted By: Draugnor (8/27/2009 5:20:28 PM)


Two words: Doubling Season
Posted By: lukemol (12/22/2009 6:32:00 PM)


Say it with me, kids: life gain, unaccompanied by other effects, is not very good because it does not affect the board.

Life gain on its own can be useful against highly aggressive decks. But this takes too long to get on line. Earliest you'll gain life without mana acceleration--and a control deck typically has no reason to play mana acceleration--is turn six. Too late!
Posted By: KrosanGardener (1/5/2010 12:09:07 AM)


Doubling Season + Paradox Haze + This + Ouphe if you spent 3 Mana = 24 life per turn.
Posted By: Aun (5/21/2010 5:51:38 PM)


Posted By: darkfury (4/25/2010 8:03:44 PM)


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