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Well you could use Power Artifact (or even Heartstone) to reduce the cost, in the former case to 1BlueBlueBlue to take any permanent or 1Blue to take control of any artifact.
Another more expensive, yet block-constructed option which Mattmedia already mentioned is Mycosynth Lattice, which can be used to skip the first ability and immediately take over anything with the second one (without having to worry about blue mana). Neurok Transmuter might find use for reducing the convertion cost to Blue as well, yet is restricted to creatures. An upside from him is that you can also remove the creature's artifact type the same way, which might be useful in case your opponent tries to shatter some stuff, including Memnarch itself.

Another great thing about Memnarch is that he has a decent 4/5 body and does not require to tap for any of his abilities, which makes him useful for combat as well, ... (see all)
Posted By: Mode (8/20/2009 4:28:16 PM)
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my goal: Gain control of Emrakul, The Aeons Torn and pimp slap my opponent with it. Or take control of any Planeswalker right when it has enough for its final ability.
Posted By: kabal363 (7/22/2010 1:10:51 PM)
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One word. Training Grounds. 5/5
Posted By: bluelaser (6/1/2010 7:50:29 PM)
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alzander said pro artifacts render this guy useless,
that isnt true you need pro blue and pro artifacts thanks to Neurok Transmuter which i always use in my artifact decks to stop people desroying artifacts and help use memnark to steal artifacts cheaper,

It is the best card ever in any artifact creature deck for ****ing with opponents who target artifacts

you can also use it to defend against furnace dragon and have a combo, remove everything you dont control from the game
Posted By: Ava_Adore (5/26/2010 5:50:46 PM)
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I scored this card in my first Darksteel booster (was holo to boot). It can single-handedly turn the tides on the opponent. Is highly useful; annoy your opponent, rob them of their lands (and use them to fuel more conversions!), gank a Mirari's Wake, you name it. Integrates very very well into my deck. All I need is a Master Transmuter.
Posted By: AzirSeroz (6/6/2010 5:29:57 PM)
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Got this Guy in the Archenemy Artifact Deck (why has Wizards not marked Memnarch as part of that expansion) and immediately took him out and added him to my Esper artifact deck. My friends hate that Deck!
Posted By: flanker7 (7/8/2010 1:30:10 PM)
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Used Vedalken Engineer and Pemmin's aura

Can get Memnarch out at turn 4, and if you have 6 mana, you generate 12 mana, enough to cast memnarch, turn Pemmin's aura into an artifact, and untap the engineer for infinite mana.

If you only have 5 mana by turn 4, then you only win the game next turn :D

The engineer is good by itself, and Pemmin's aura either fuel the combo, or protect memnarch allowing it to become superman.
Posted By: AlBout (7/19/2010 8:47:18 PM)
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He has nice abilities, and with the possible exception of Nameless One, he is the strongest wizard I can think of as far as power and toughness goes. Also, he seems to combo with Mycosynth Lattice.
Posted By: GoblinNaysayer93 (8/6/2010 9:33:19 PM)
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Just imagine the look on your opponent's face if he's about to use elspeth's ultimate and you steel her out of nowhere with master transmuter and this guy in your all-artifact deck. Sweet xD.
Posted By: B765asd (8/22/2010 12:26:23 PM)
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I built an entire deck around this guy.
Posted By: Kamidii (1/12/2011 7:04:49 PM)
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