Watch out for Guiltfeeder.
Posted By:
Kirbster
(8/23/2010 8:09:13 PM)
I'd like to run it with Doran, the Siege Tower... With no cards in hand, I could still swing for 5.. Also it works well with Thopter Foundry because you draw a card at the beginning of your turn, attack with all your 1/1 fliers, and then play the card you drew during your post combat main phase if necessary to prevent your opponent from being able to attack. The same strategy would work with Bitterblossom.
Posted By:
heenaheena
(6/29/2011 10:16:37 PM)
Sometimes the best thing to do to evaluate a card is to keep simplifying until you have it in simplest form, and then just don't argue with the simplest form.
So the thing to remember about all the Moat-variant cards is that Moat is the best, and this one's colorless and I don't know what else is relevant. The plan is to have the battlefield read "Creatures your opponent controls can't attack." while still getting your attacks in.
Posted By:
DarthParallax
(10/6/2012 2:09:34 AM)
pinocchio in bridge form
Posted By:
ttian
(3/24/2009 9:31:21 PM)
amazing creature control...and I used to think this card was terrible.
Posted By:
statiefreez
(3/15/2010 3:05:22 PM)
I just discovered this card, so glad I did! Great in alternative-win decks.
Posted By:
Chrome_Coyote
(9/24/2010 1:46:06 PM)
A staple in any artifact heavy deck for me, this shit is untouchable in many games. My casual circle couldn't deal with it for a while, since I always supported it with a little control magic, which just helped keep my hand size smaller.
Posted By:
annenoise
(11/7/2010 11:40:45 AM)
I play it in a slow deck with gustha's scepter and Bottomless Pit
Posted By:
supershawn
(5/24/2011 6:36:21 AM)
Grafted Skullcap says hi!
Posted By:
Ouroborobelisk
(11/4/2011 10:58:32 PM)
Great in mono-red if you're playing straight burn. Hoses a lot of decks nowadays with all the broken creatures running around.
Posted By:
forumbrowser
(6/16/2012 9:15:43 PM)