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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.768 / 5  (41 votes)
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Arguably better than Bull Rush. Plus it has Tahngarth in the art.
Posted By: Test-Subject_217601 (10/1/2010 8:47:14 PM)
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What, does every card has to be game-breaking, then?
Posted By: Kirbster (11/11/2012 11:37:35 AM)
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If it were an instant it would force damage through pretty insanely well
Posted By: Kryptnyt (7/4/2012 5:26:33 PM)
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Good, especially nice to get a 3-power bonus every turn in the late game, but too bad it's a sorcery.
Posted By: Champion_Kitsune (10/18/2009 12:12:53 PM)
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Sorry. Reckless Charge. The haste makes all the difference, plus flashback. 3Red for a +3/+0 every turn is not game-breaking.
Posted By: CorkBulb (8/20/2012 8:44:32 PM)
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Most of the time you'll want Reckless charge for early game (or I guess late game..) haste; flashback is enough and the total cost of both castings is one of this guy's buybacks.

That said, it may be better in an *off color* deck. Blue/red control may get the type of mana to use this to make a 2/2 a faster finisher while having the mana needed.

Still, it feels like Burst Lightning or something is more the thing for that.
Posted By: blurrymadness (3/6/2013 7:53:55 AM)
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5 mana gets you +6/+0. i'm Definitely ok with that. 4/5 the only thing i'd hold it against is brute force, and that's a bit different in the sense that i can't run at someone for repeatable damage. if you want it to stick, use madcap skills.
Posted By: raptorman333 (6/6/2013 2:14:46 PM)
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With the release of the Heroic mechanic, this becomes more interesting. The sorcery speed is still a big hit, but paying 4 mana per turn to get a Heroic trigger and make your guy a bruiser is pretty good, depending on the Heroic trigger.

Favored Hoplite, for example - once Heroic goes off it can't be blocked and killed, and +3/+0 on top of the +1/+1 counter every turn makes it a mean threat.
Posted By: Magnor_Criol (11/27/2013 5:22:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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