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Community Rating: 3.929 / 5  (42 votes)
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Why is everyone rating this so low...
This is one of the best land destruction spells due to its speed.
It's ideal in a Red or Green LD deck (like mine) which simultaneously gains and destroys land. With this you'll always keep your opponent down; and with your ramping spells, you'll never fall behind.

As early as turn 4 you can destroy two lands (Raze + Stone Rain) which will put you at an easy advantage despite being down one land (easily fixed).

As with every LD deck, you want to make sure you go first so you'll always have the edge.
Posted By: Blackworm_Bloodworm (7/18/2010 2:24:46 AM)
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Well, in an age where everyone and his mother wants to play exciting multicolour decks with cards from ShardsBlock throw some of these in your cheap and dirty goblin deck and mess with their accurately prepared manabase early on.
Posted By: holgir (9/23/2009 8:54:08 AM)
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The oracle ruling makes it pretty clear @ bhunji42
Sacrificing a land is an additional cost. No pay no play.
Posted By: Ganryu (11/30/2009 6:54:01 PM)
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This makes your mountain into a Strip Mine, so why not?
Posted By: tavaritz (8/20/2011 10:17:12 AM)
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Flagstones of Trokair. Gods' Eye, Gate to the Reikai.
Posted By: Maraxas-of-Keld (1/25/2010 9:07:14 PM)
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what? no, that's stupid.
Posted By: Forgeling (8/27/2009 7:33:45 PM)
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so in reality unless you have some sorta land in graveyard deck your just giving up card advantage.
Posted By: thaviel (2/10/2009 9:06:04 PM)
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is the sacrificing of land mandatory?

for example say your opponent goes first and plays a land, on your turn could you use a simian spirit guide or lotus petal to get a red, destroy their land, then afterwards play your own land for the turn?
Posted By: bhunji42 (10/14/2009 10:15:33 AM)
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I can't remember the name, but there's a legendary land that taps for white and when it does you search for a plains and play it. That's about the only use i can think of for this card off the top of my head.
Posted By: Sile (1/12/2010 10:20:10 AM)
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I used it in a casual deck with Izzet Guildmage: destroy 2 land at turn 4 is very powerful, even at the cost of one of your land, because you decide which land is destroyed!

There are a lot of way to copy a spell, and spells with an additional cost are the most valuable, because you've already paid the additional cost of the original spell and the copied spell retains this information...

4/5
Posted By: leomistico (4/6/2011 6:44:08 AM)
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0.51.01.52.02.53.03.54.04.55.0