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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.338 / 5  (34 votes)
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Oh dear lord....... the pun.
Posted By: Goatllama (9/14/2010 8:26:25 PM)
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Painful flavour text.
Posted By: Drewsel (5/31/2011 12:20:59 PM)
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The flavortext takes me back to Old King Coal. "...you'll soon be feeling my merry old sole on the top of your puny heads!"
Posted By: Kryptnyt (12/7/2011 1:29:52 AM)
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Good in a suicide red deck.
Posted By: Mudbutt_on (2/17/2010 10:11:37 PM)
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Uhh... Maybe if you just sacrificed a whole bunch of mountains...
Posted By: themlsna (6/5/2010 7:54:50 PM)
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It's not bad, though....would have gone good in my land hate deck before I took the {R} out.
Posted By: Lateralis0ne (7/15/2010 3:47:19 PM)
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good against mana accel decks
Posted By: Aradimar (7/18/2010 12:24:34 AM)
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I like, Price of Progress better.
Posted By: Tommy9898 (6/18/2010 9:56:26 AM)
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...*Groans*
Posted By: DoragonShinzui (3/29/2012 9:52:24 AM)
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fantastic card, 3.5-4 stars easy......not 5. Price of Progress is the Spike option here, but I do believe this one takes the #2 spot in the category. "Red cards that deal damage because of lands" - I do mean to say I think it's better than Manabarbs.

Manabarbs is an enchantment, deals out it's damage in small packets, and can be destroyed or something else very easily in Green or White. It's difficult to protect permanents in Red. Black might care as little as you about it being on the table, and Blue is very unlikely to be without one of those 3 colors. Play Manabarbs if format legality dictates it's your best available choice, not because it's the best card at what it does.


This is a one-shot effect on a sorcery, and there's pros and cons to that. The short answer is you want to hope you deal as much damage as possible at once, so it's "Counterspell or die" for your opponent. a) Fireblast on Turn... (see all)
Posted By: DarthParallax (10/29/2013 5:24:58 AM)
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0.51.01.52.02.53.03.54.04.55.0