for combo-ing, like cplmontana said. Paradox Haze comes to mind. This card serves to replenish your hand after you manage to cast it all out. And it's not very threatening, so with enchants that work with Paradox Haze, like the legendary Shrines from Kamigawa or Bitterblossom or Goblin Assault will likely use up your opponent's disenchants.
But yeah, there are better draw cards out there for sure.
Posted By:
Ritius
(1/18/2010 8:30:40 PM)
@Ritius:
Actually, if we're playing the Kamigawa shrines anyway, Honden of Seeing Winds provides us with far better card drawing than this dude here :P I'm just sayin'.
Posted By:
Dark_Raider
(1/12/2011 12:04:21 PM)
I would say that this card is, fittingly, about as good as Barrin himself. That is, around 3/5.
It takes a while for this card to power up, but at turn eight you may have the opportunity to draw four shiny new cards at the low price of one mana each. Pretty nice, and if you use cards such as the previously mentioned Paradox Haze, it may take even less time and you may gain even more!
Posted By:
Tiggurix
(6/12/2010 12:31:32 PM)
This card is remotely good because of the time it was printed. After Urza, we got Crumbling Sanctuary in Masques, so then there were lots of HUGE green decks or blue decks and this card can really help if you save it for the right amount of time. In green you get this guy out turn 2 or 3 easy, then you just sit back empty your hand, fill it again, fetch it from your graveyard and repeat. WOW and I didnt even have Doubling Season back then, think of the applications now in a 100-150 card green deck + crumbling sanctuaries+ reach of branches!
Posted By:
niallcmurray86
(7/9/2010 1:18:53 PM)
I agree. If you were desperate, maybe Clockspinning, Gilder Bairn...other than that, it does take kind of a while to play out....
Posted By:
cplmontana
(11/14/2009 3:41:52 PM)
Would someone explain how this card is even remotely good. As far as I can see you have to pay 4, then wait X complete turns, then pay 4 again to draw X cards. Thus lets say you play this card turn 4, then on turn 7 you can draw 3 cards for an additional 4 mana. This seems insanely inefficient.
Posted By:
pumaman83
(8/26/2009 10:19:21 AM)
it is kinda slow but playable in all colors. I use it in a Grixis deck that focuses more on removal (less space for blue's good draw spells). As previously mentioned, its non threatening enough to survive for a while and can completely refill your hand if left unchecked.
Posted By:
Smoke_Stack
(2/24/2013 9:23:10 AM)
If anything, I love DiTerlizzi's warm and fuzzy feeling art.
Posted By:
Cyberium
(3/28/2014 6:20:56 PM)