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This is obviously an amazing card. One interesting thing though... in the Vintage champs over the summer, someone was talking about his game with the commentators and he said he had the opportunity to tutor for Time Vault and get infinite turns, but if his opponent didn't concede when Time Vault came out, he wasn't sure he could actually win. He was low on life with a Dark Confidant on the board and was afraid that if he was actually made to take the turns, the Confidant would kill him before he found his win condition. I wish I could find the original conversation, but the footage of that event is many hours long, so forgive me for not showing my work. The point is that while it wins you games 99% of the time, sometimes it won't.
Posted By: GainsBanding (10/19/2010 12:06:37 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Considering at the time the only card that could untap target artifact was Twiddle this card was not too overpowered. But once you have cards that can untap artifacts indefinitely this card becomes ultrapowerful and way overpowered.

Edit: It seems that I was mistaken, it can go infinite when it way print, but it is a three card combo. Still broken but not as broken. (with Animate Artifact and Instill Energy)
Posted By: Deathtamoor (8/25/2010 7:06:05 PM)
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What was wrong with the errata wording in the game Shandalar? It said, Skip a turn and put a counter on to untap, tap and remove a counter to take an extra turn. hardly anything wrong with that. comparatively.
Posted By: Kryptnyt (8/23/2010 6:08:23 PM)
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Why wait until turn 2 to play it with Amulet of Vigor? If you're playing Time Vault, just throw in the Workshop and get both out on your first turn.
Posted By: Luke_BPC (9/11/2010 9:27:19 PM)
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What a broken card... Turn 1, land + either mox and dark ritual or black lotus. Time vault and voltaic key. Game over. Still, Force of Will ensures it won't always be that easy... So include one yourself! :)
Posted By: JaxsonBateman (9/12/2010 12:20:12 AM)
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It was such a simple concept, really... skip a turn now to get an extra one later. What could possibly go wrong? D'oh.
Posted By: Radagast (11/6/2011 9:29:06 AM)
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This card needs to me included in what should have been the power 10
Posted By: guardianbeastbreeder (2/15/2010 1:28:30 AM)
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@PolskiSuzeren
Yeah, the card says you must skip a turn to untap it. That is the only way you can untap Time Vault on its own, without any other cards helping it. On its own, Time Vault is awful. That is why you need stuff like Twiddle or the monstrous Voltaic Key to untap it, because they certainly can. Whatever the card text might mean to you, the Vault can always be untapped by an ability that says "untap target artifact." Given that that one meager untap will give you a whole extra turn, yeah, this card is pretty broken.
Posted By: ratchet1215 (9/14/2009 10:15:57 PM)
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I play with this card in my deck. And it is so strong with Voltaic Key, Tezz and other little mates like tutoring effects that I consistently win in around 1-6 turns... It even becomes boring for myself and I remove it from my deck in casual games because it is so broken and takes away all the fun. Very strong, fun a few times but becomes redundant quickly. Don't play this in a casual game, unless you want your friends to be your ennemies.
Posted By: Olliemancer (12/26/2009 7:41:57 PM)
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Obviously, time vault plus voltaic key is the greatest combo in the game, instant win, woohoo, however if your playing a deck that utilizes such combo you will be playing the same game over and over again. You might as well stay at home and play against yourself, because you will receive the same experience and joy as you would playing this deck against someone else.

just off the top of my head..

Turn 1: play ornithopter and island, black lotus into tinker, sacrificing ornithopter for time vault
Turn 2: Play island, tap it to play voltaic key, tap previous island to activate said key untapping vime vault, go infinite.
Turn 3: Your opponent falls asleep as you take turn after turn
Turn 4: said opponent finds someone else to play who understands the words "Fun, interesting game play."
Turn 5: win tournament, lose every friend you have.
Turn 6: Die alone and afraid
Posted By: TheSwarm (8/10/2010 12:33:43 PM)
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0.51.01.52.02.53.03.54.04.55.0