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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.779 / 5  (70 votes)
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This is a great card with a ton of flavour, we need more cards like this in modern sets. Not cheaper rehashes of the same old boring "all elves get retardedly big".
Posted By: FragNutMK1 (3/22/2010 5:51:12 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Ryney

Do you mean the look on their face when they realize you have just committed suicide by giving up control of Lich? You'll lose the game as a state-based action for having 0 life as soon as Donate resolves unless you have something like Platinum Angel out.
Posted By: Doom_Pie (8/11/2010 12:14:15 PM)
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Oh, wow... this *is* card ID 666. Unreal...

Great concept for a card, and far better than failed later concepts where you get to start the game over with nothing if you lose, which basically means you lose again a few turns later. Fun concept worthy of being revisited.
Posted By: Radagast (11/6/2011 8:45:31 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Multiverse ID: 666. Coincidence?

I think not.
Posted By: Mode (9/3/2009 11:05:39 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This + mirror universe or reverse the sands = win.
Posted By: Digit (11/30/2009 8:29:29 PM)
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Combo with Repay in Kind
Posted By: Fwerryl (5/3/2010 6:09:37 AM)
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"Note that usually you will have 0 or less life at the time Lich leaves the battlefield causing you to lose as a State-Based Action before the last ability can even go on the stack."

Yep, that's kind of redundant.

Though there may be some way to break it?
Posted By: Lord_of_Tresserhorn (2/27/2012 6:23:27 AM)
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Seems like it would work rather well in a black/white life gain deck with Solitary Confinement.
Posted By: Lateralis0ne (11/14/2009 10:42:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


...holy crap. Pulse of the Fields. Wow. That's stupid. Add a Delaying Shield so you don't have to sac stuff, and a Greater Auramancy to keep a Disenchant from ruining your day. Yes, I know it's a lot of cards. But wow! Even just the Pulse is really, really silly.
Also, Transcendence is interesting with this, for both flavor and mechanical reasons...
Posted By: izzet_guild_mage (8/16/2010 5:46:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Infinity combos are implemented usually to crush your opponent right then and there , or very soon. I prefer the instant win, do or die tactic. Two cards, one of two outcomes if they resolve. Lich andMirror Universe. If you have enough cards to draw equaling the gained opponents life total, you have a wide stare and dropped jawed opponent looking at his 0 life total. Even if you deck yourself, your opponent is impressed they would have lost if the inability to draw a card hadn't resolved.

Posted By: Sumai4444 (12/27/2009 11:06:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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