This card is nice late game in blue control when anything causes you to discard (like franctic search) and you would rather keep the nonland cards you're drawing. Same goes for Brainstorm. Rather put this second from the top and have access to all my non lands if I already have all the lands I need.
Basically just adding more reasons than the ones already provided as to why this card is a step up from an Island.
Posted By:
Doom_Pie
(7/21/2010 7:01:24 PM)
@MrBarrelRoll
Screw 1 turn wins, they rarley come. Rather build a more solid deck...
all u would need is fastbond and this, with some Expedition Map 's or something. Throw some Mystical Tutor's and whatever landfall mechanic u want to abuse and u got a deck. Top it off with brainstorm's and other draw cards.
Posted By:
TheWrathofShane
(12/29/2010 6:01:12 PM)
Save for Flow of Ideasish islands-matters sort of cards or fetchlands, this is a strictly better Island.
Posted By:
HairlessThoctar
(2/6/2011 11:42:58 AM)
If you like Naya for casual Planechase, you can win on your opponent's second turn with this.
First: Be on Naya
Turn 1: Play this, cast Hedron Crab
Turn 2: Tap and bounce your land, play it, do it again, and again....milltastic :)
Posted By:
Splizer
(6/8/2011 11:40:56 AM)
In probably 80% of the cases, this will be better than having another island in your deck.
In EDH, it will be better 99% of the time.
The only downsides are that it can't be searched for things that say "basic lands" or "island" and it's legendary, but most decks could care less, because really you already have basics in your deck likely if you need to play those cards, or islands such as shocklands or alphalands, and the legendary will rarely become relevant, even in 60 card games.
To me, if I can play it I will, just because there is almost no downside. Especially since both my WU edh decks play admonition angel
Posted By:
shotoku64
(3/27/2013 12:53:28 PM)
@undergroundmanarail: If you're playing vintage you can with Fastbond. However, if you're playing Vintage, there are about a million better options.
Posted By:
Lifegainwithbite
(3/29/2013 2:32:22 AM)
Damn this thing is versatile. I use it in my Landfall deck (obviously) but it really helps in cases of a bad draw for mana stability.
Tap: {U}. Use an untapped Forest {G} to pay {1} to bounce it, then replay and Tap for {U}.
So it really reads: {1}, Tap: {U}{U}. With a land play restriction.
In a multicolor deck this really is mostly always better than an Island. Outside of Landfall its ability is just good enough to run one but perhaps not good enough to run more than one due to the Legend type. 5/5
Posted By:
gut.gemacht
(5/8/2013 8:52:54 PM)
Average rating for a basic Island: 5/5. Rating for an Island + a little bonus: 3/5. Why? 5/5 for being better than an Island. Of course, you'd only put one in a deck, but still, why not? Plus this new Landfall mechanic makes this useful for casual play.
Posted By:
rubber
(9/4/2009 7:57:16 PM)
Anyone who says this isn't good for landfall is retarded. fetchlands may be better, but this provides a stable landfall source meaning no matter what you can still have the drop for bonuses on your hedron crab or geopede or whatever.
Posted By:
tialdfswntta
(7/18/2011 4:43:27 AM)
This land produces blue mana without turning my opponent's Lord of Atlantis mass-islandwalk online, and it can dodge a Wasteland unless I tap out. Can't say that about Ghost Town or Undiscovered Paradise, so there's nothing "strictly better" than this card. 5/5.
Posted By:
Salient
(8/22/2011 3:32:51 AM)