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Super haste almost seems like a legitimate ability.
Posted By: IshubarashI (7/11/2010 7:46:29 AM)
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@can you attack the second turn its out? It doesnt have haste, and technically, you haven't played it yet, right?

You can. It's been under your control since the beginning of your turn.
Posted By: Eurus (2/6/2010 10:20:44 AM)
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Flavor text = “Did you go through all the trouble to unscramble this?” -__-
Posted By: Goatllama (1/24/2013 4:49:17 AM)
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I figured it out, turn one win.

4 of these + Blacker Lotus + 2 Fists of the Anvil = 20 Damage. Bam!
Posted By: InternetNinjacy (8/22/2010 6:30:50 PM)
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Super-flying: Reach doesn't work.

Super-regeneration: Works from the graveyard.

Super-lifelink: Acts like Sanguine Bond is in play.

Super-shroud: Damage done to this creature by spells is reduced to 0.
Posted By: blindthrall (1/22/2011 12:06:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


In response to all of the super-blanks, I would like to point out that some of those already exist:
Super-flying: Unblockable.

Super-regeneration: Meet Reassembling Skeleton.

Super-Shroud(aka troll shroud, from Troll Ascetic): They're adding the keyword in magic 2012 as "Hexproof", but it's already been in cards (possibly the best is the troll, as he also has regeneration, making him almost unkillable), it's a shroud that only effects your opponents, so you can buff your creature all you want with Giant Growth, and the other guy(s) can't lightning bolt it. In normal Shroud no one can target it with a spell or ability, including it's owner.

Super-Trample: It doesn't actually have a name, yet, but it that thing where you can assign your combat damage to a creature to it's controller instead. Some people say that's not better, as it doesn't kill the creature, but it's almost like an unblockable, except ... (see all)
Posted By: ZakFrost (6/7/2011 6:11:46 PM)
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I find the first sentence of the rules text hilarious, for some bizarre reason. Probably just how straight-facedly ridiculous it is, like a serious clown or something.
Also, a precursor to the Pact cycle, by any chance...?
Posted By: GruesomeGoo (6/11/2011 1:46:11 AM)
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No, Super Shroud would be:

Whenever a player puts a spell or ability on the stack, this permanent phases out until the stack is empty.

I honestly cannot think of anything that could kill a creature like that short of static effects like Night of Soul's Betrayal and good old combat damage (no combat tricks though).
Posted By: OmegaSerris (3/9/2012 10:05:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Super Flying: Pick up your cards and throw them at your opponent when they hit.
Super Vigilance: Build a house of cards out of them.
Super Deathtouch: Rip up any cards that they destroy.
Super Trample: Get up on the table and stamp on the cards.
Posted By: Pick15 (7/6/2013 11:38:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Now a dreamworks film.
Posted By: Pigfish99 (6/6/2013 8:41:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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