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Community Rating: 3.083 / 5  (42 votes)
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Counter on the card for every damage.

This card is really slow. In other words: it shines in big slow multiplayer enviroments. When you have a ton of mana and a solid beater(a dauthi or another good evasion card) this card will win you games.
Posted By: Shiizu (1/1/2010 2:02:36 PM)


It's not that slow to get the counters, please note it says whenever a source you control deals damage, that means ANY source you control. Meaning any damage dealing instant or sorcery you control or any permanent you control that deals damage, such as an artifacts, enchantments or a creatures that can deal direct damage; Night Dealings isn't only about just combat damage.

The slow part would more be in paying the 2BB as part of the activation cost.
Posted By: Daijin26 (6/28/2012 6:10:49 PM)


Nice and repeatable, just painfully slow...note the hint in the art, though: play this with rat ninjas!!
Posted By: Champion_Kitsune (10/26/2009 8:53:25 PM)


Not bad with Phyrexian Obliterator. No one in their right mind blocks Obliterator, so that's five counters a turn. This quickly becomes a pretty viable tutor engine in formats like EDH.
Posted By: Raexs (8/10/2013 8:40:10 PM)


do you put a counter on the card for every damage done or for every single source?
Posted By: dmtforme (10/12/2009 9:24:56 PM)


@dmtforme: I think you put one counter on each time a source deals damage, no matter how much damage is done. So if your Bear Cub deals two damage, your Shivan Dragon deals 5, and your Needle Drop deals 1, you would put 3 counters on this card.
Posted By: ScissorsLizard (2/2/2013 12:24:19 PM)


Can be used to tutor up 0 cost nonland cards for {2}{B}{B}. In the right deck it's a reusable Diabolic Tutor
Posted By: tcollins (1/11/2011 11:02:30 PM)


Provides an interesting option for long-game burn: You can just find a big ticket burn spell every time and use it to refresh the counters
Posted By: LordRandomness (9/3/2013 2:45:29 PM)


This would have been damn good if it weren't so mana-intensive.
I seriously think this would have worked without being broken as a one-drop enchantment.

Playing this on turn one would just feel GOOD.
And collecting a couple of counters in the next couple of turns would feel even better.

Or they could have reduced both activation and casting cost to 2Black.
A repeatable tutor for 2Black seems like ridiculous means of card advantage, but it's still conditional, and a control deck won't get lots of counters on this enchantment that easily.
Posted By: Mode (2/15/2014 9:10:35 AM)


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