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This card is interesting to me for a couple of reasons, and not just because he's a drooling, world-sized Akki. I'm a little surprised no one has yet mentioned these trivia points.

This is the only Legendary Aura printed thus far.

This was the first multicolored card printed in the post-8th Edition card frame.

I remember speculating with my high school buddies whether or not gold cards would be printed in the new style or not, or if they would switch to something more along the lines of what eventually showed up on split-color cards. Lo and behold, we ended up with both!

4.5/5 for flavor, usefulness, and oddball facts
Posted By: Gandlodder (4/8/2013 5:12:57 PM)


Turn your planeswalker into an artifact with liquimetal coating
March of the machines so he's an artifact creature planeswalker
Enchanted evening so he's an enchantment
Then turn him into a saproling with conspiracy
Then play life and limb
Then enchant him with this

Turn him your artifact creature planeswalker saproling forest enchantment into an 8/12 spirit and win the game.

This is the most efficient way to win with Tibalt
Posted By: blurrymadness (6/10/2013 11:21:38 PM)


Correct me if I'm wrong, but I always thought that land creatures only have summoning sickness if the land itself came into play this turn

In other words, I think that Kick the can is right here
Posted By: brunsbr103 (3/11/2010 8:45:08 PM)


This on a Darksteel Citadel= Sick!!! SICK!!!!!!
Posted By: AUKingClow (3/13/2010 7:38:58 PM)


Summoning sickness checks whether the permanent has been controlled continuously since the beginning of your turn. A non-creature permanent that becomes a creature is subject to summoning sickness if you have not controlled that permanent since the beginning of your turn.

As long as you did not play the land that turn, it does not have summoning sickness.
Posted By: KicktheCAN (1/3/2010 10:46:33 PM)


@Buridan: No. If two permanents have the same name, and only one is legendary, the legend rule doesn't apply. (rule 704.5k)
@AXER: No. I'm not sure if it would have multiple instances of trample, but it's a moot point. Multiple instances of trample are redundant. (rule 702.17e)
Posted By: Black_Mantha (3/26/2010 11:12:37 AM)


This is simply obscene. Use a Pentad Prism and it's ridiculously easy to drop this turn 3, then your opponent is in for a world of pain.
Posted By: Cheesesack (11/1/2009 4:50:38 AM)


Definitely not crap. One land of every color is not that hard to obtain with the variety of multicolored lands nowadays and moxes and whatnot. An 8/12 trample for 2 per turn is not shabby at all, especially seeing how difficult it is to get rid of.

If you use land removal, Genju just returns to your hand to haunt the next land. Same if you use creature removal. The only real way to get rid of him for good (save for counterspells, discards and all that jazz) is enchantment removal and there's not that much of those lying around.
Posted By: Arachnos (10/4/2011 11:13:48 PM)


I totally agree with Macic. one of the coolest and most powerful in the game.
Posted By: BenKHS (4/19/2009 9:00:49 AM)


I think it's peculiar that the spirit creature is legendary too. I mean, unless you run Mirror Gallery...

Ah, I get it, I think. There are cards, at least one in the Kamigawa block, I think, that can move enchantments. But Kitsune Mystic (as Autumn-Tail, Kitsune Sage) would not work, the other target must be a creature too.

Heh. But if you get this to work... You can actually put it on your opponents lands, switch, and blast two, then get Genju of the Realm back. Yeah, way too complicated and costly, but hey, reusable land destruction.

Still, I wonder why the land gets no new name.

Also, just for crazy casual, this + Darksteel Citadel + Jokulhaups (or Devastation or Obliterate, but those cost more).

Finally, the flavor is awesome. And that it's the only multicolored card in the entire set.
Posted By: Lord_of_Tresserhorn (2/13/2011 3:25:26 PM)


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