Well, you could put down an Opalescence and a Sakashima the Impostor. ^_^
Posted By:
Prizrak
(5/8/2011 4:16:36 PM)
Great with Solitary Confinement
Posted By:
Superllama12
(1/21/2011 2:59:41 PM)
Paradox Haze.
Posted By:
Lateralis0ne
(12/22/2009 6:55:50 PM)
Or you can use Mirror Gallery and have two of the same.
Posted By:
littlebeast
(1/30/2010 10:50:35 PM)
@Colossus: Shrine is not a creature type. It is an enchantment subtype, thus the changelings would not have it, and no extra effect is gained. Currently, there is no way I can think of to apply the shrine subtype to any other permanenet, even other enchantments. You can turn the shrines into creatures. You can turn creatures into enchantments. But you can't turn anything into a shrine.
Posted By:
DoctorKenneth
(4/14/2011 3:29:45 PM)
I just realized that this shrine, by itself, is a painless Phyrexian Arena. Of course, that's balanced out by the legendary status and the mana cost, but in EDH, who cares about either?
Posted By:
RJDroid
(12/1/2011 10:19:32 PM)
@Verdande: I think you misunderstand. The card is itself a Shrine, so even just on its own, it makes you draw one card a turn.
This card isn't bad. Usually the cost for drawing a card every turn in blue is 4 (Archivist), but this requires less blue commitment and is less vulnerable to removal. In any decent deck, if you get it out and keep it out, this will win you the game all on its own. Sure, it's not the absolute most aggressively-costed card drawing ever, but it's not bad at all, especially in a deck with either Honden of Infinite Rage or Honden of Night's Reach, the other two decent shrines. Since you probably only want to run one of each, you're not likely to get them all out at once; but they're decent enough on their own to be worth it.
Posted By:
Aquillion
(6/17/2013 10:15:15 PM)
Shrine tribal.
Posted By:
JFM2796
(7/25/2011 7:19:00 PM)
These shrines cost far too much mana to be of any benefit in a normal 60 card deck. However, I have the Blue, White, and Green one in an enchantment EDH deck, and they are extremely effective. Gain 6 life a turn, 3 1/1 Spirits, and draw three cards. Not to mention the benefits of them being enchantments in an enchantment deck.
Thing is, yes, by themselves they are rather worthless. I'd rather play Howling Mine/Font of Mythos or even Heightened Awareness over this. But being together is what makes them strong.
Posted By:
endersblade
(4/2/2012 9:54:35 PM)
I used to love the Honden, over all Honden of Infinite Rage and Honden of Seeing Winds!
When you have in play one honden it isn't nothing special, but if you have two(different, obviously) hondens, then the advantage can become very strong!
4.5/5 to the blue and red ones
Posted By:
leomistico
(7/9/2009 8:28:54 AM)