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Not quite, Mode. This card means you put a regeneration shield on one of your creatures--the effect of removing all damage, removing it from combat, and tapping it only happens if the creature is destroyed.
Posted By: KrosanGardener (11/19/2009 3:10:30 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Mode
Regenerating doesn't tap the creature until it would be destroyed or takes lethal damage.
@chains
They were thinking there are a lot of 1 and 2 cost arcane spells that will allow you to regenerate your white spirits when you late game Wrath of God your top decking opponent. It's not a tournament card, it's a freeform card to stop crying about it.
@True Yes, it's a little overpriced in the mana cost, but if you're running a deck that uses the massive legendary spirits then lock n load. The ability to regenerate ANYTHING on your field is going to be expensive.
Posted By: OpenSeasonNoobs (3/10/2010 8:29:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It is overcosted, but a lot of people seem to misunderstand the rules for regeneration.

Regeneration is a shield that lasts until end of turn. That shield replaces the next destruction event to happen to that creature with the removal of all damage marked on the creature, removal of the creature from combat, and tapping the creature.

You can play spirits and sorceries during your main phase and put those shields on your creatures for your combat phase. It's actually a pretty good effect.
Posted By: MrQuizzles (5/13/2010 10:47:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It was too bad that Wizards was being too careful about making sure Spirit-Arcane was not unacceptably powerful.

On the other hand, most of the players I've run into, upon being introduced to Spirit-Arcane through one of my decks, often speculate that the mechanic might have been extremely powerful. Especially nowadays where most removal allows regeneration, this card could get to be a problem..... somewhat.
Posted By: Enchantment_Removal (7/13/2010 2:42:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


either it should have higher P/T or less cmc
Posted By: Imperialstonedragon (4/21/2011 2:29:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


edit: @OpenSeasonNoobs: Dang you're right! Sorry, that was really dumb. Of course the trigger only kicks in once the creature dies. Should have known better how regeneration works by then :P

(old bull from 8/10/2009:)
Aside from the ridiculously overcosted 2/1 body, you have to regenerate something, which means are forced to tap one of your creatures if your opponent doesn't have any.

Of course, if you got some Arcane Instants you'll be able to save your creatures easily from any harm, but that doesn't mean a card using such an effect has to be made unplayable.
Posted By: Mode (6/9/2011 4:27:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


What a shame. It would have made for fun gameplay at 2 or 3 mana, or with a respectable body, like Briarknit Kami.
Posted By: HuntingDrake (2/12/2011 2:08:14 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


What were they thinking?
Posted By: Chains (4/19/2009 4:55:09 PM)
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It's expensive because it came out of Kamigawa, where everything was either REALLY good (Umezawa's Jitte, Sensei's Divining Top, Kokusho, the Evening Star) or REALLY bad (pretty much everything else).
Posted By: ScissorsLizard (5/6/2010 7:48:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


5 mana for THIS?
Posted By: True_Mumin (6/30/2009 3:50:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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