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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.092 / 5  (76 votes)
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@hyon: No, it says YOUR graveyard.
@Evil_Tactics: Combat damage doesn't count as a spell or ability.
Posted By: littlebeast (12/8/2009 6:24:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Shame this was rated so low. The focus may be narrow but it does what it was intended for well. Red and black land destruction have a hard time dealing with this so it's great sideboard material.
Posted By: FinalAtonement (9/22/2009 7:13:26 PM)
Rating: 
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I think this is better than Terra Eternal in most regards.

1) It's cheaper to cast.
2) It will trigger Landfall effects.
3) It only affects your lands, not all lands.

This will only protect man-lands if they were hit with an opponent's spell or ability that causes them to go to your graveyard. If the man-land is destroyed through damage, this enchantment will not work.

I can only see using Terra Eternal to attack with all your man-lands as creatures if your opponent has few creatures.

Also, based on this MTGsalvation Q&A thread answered by a DCI judge (http://mtgsalvation.com/1191-cranial-insertion-judging-1-2-3-and-some-day-4-and-5.html), Sacred Ground does not protect against situations where state-based effects have happened. So, if you cast Lightning Bolt on an animated Raging Ravine, Sacred Ground will not be able to put it back on the battlefield.
Posted By: ClowWizardEriol (3/1/2010 2:07:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Does this also crush the new Annihilator ability for Eldrazi? It's a sac ability your opp controls so it ought to trigger sacred ground. So just choose all land to sac and bam it's back in play
Posted By: wakkacraft (3/31/2010 8:11:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card would be great for landfall...... the opponent would have to be an idiot to clear the battlefield of lands with this out, but each land would trigger any type of landfall requirement.
Posted By: MTGFreak (1/13/2010 1:00:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Unique effect to keep your animated lands alive. This combined with Crucible of Worlds is hilarious when you have Dryad Arbors out on the battlefield, it turns the arbors into ground blockers that are hard to get rid of.

Also good insurance with Mutavault, Treetop Village, and Mishra's Workshop.
Posted By: Evil_Tactics (9/13/2009 5:18:17 PM)
Rating: 
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Great! Your opponent is now able to get all his lands into play if he has fetch lands! Dangerous if you don't know your opponent's deck
Posted By: Hyon (11/19/2009 8:13:09 PM)
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@wakkacraft: I don't think it works against Annihilator. Sacrificing is normally considered something you're doing yourself, even if an opponent's spell or ability forces you to do it. Besides, you're choosing to sacrifice the lands instead of, say, your creatures. So the opponent's ability isn't what's causing the lands to be put into your graveyard - your choices are.
Posted By: achilleselbow (5/2/2010 11:12:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


One of Worldwake's preview cards makes all your lands indestructable. Better if you are using animated lands, although this is still as good if you arn't.
Posted By: A3Kitsune (1/22/2010 2:27:18 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Mass-destruction of lands and landfall like this card.
Posted By: SleetFox (4/11/2010 5:18:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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