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Teferi's Puzzle box and Underworld Dreams. Have fun!!!
Posted By: Guest1334148255 (9/19/2009 10:52:45 AM)
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Plays well with Niv-Mizzet, the Firemind and Psychic Possession
Posted By: kmagefyre (9/23/2010 10:36:20 AM)
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Psychosis Crawler and Consecrated Sphinx say hi!
Posted By: teamfireyleader (3/13/2011 3:47:10 PM)
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Looks like it works really well with Scroll Rack. Protect your goodstuff cards from being put to the bottom by putting them on top of your library. I like it.
Posted By: SCJ (5/11/2011 9:55:47 PM)
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Fun with Plagiarize
Posted By: majinara (2/6/2009 4:30:24 AM)
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This ain't no puzzle box! It's a box o' answers!

My favorite card ever printed. Ever.



/edit
After playing with this in EDH quite a bit, this always is the first thing to go.

puzzle box out. One of my opponents cast his general. Everyone looks at me surprised it wasn't countered (yes, I can counter everything.) I cast power sink followed by capsize. He can get his general back in nine turns, but that is the soonest.
Posted By: thisisnotmyname (9/13/2011 2:56:18 AM)
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In a combo with Chains of Mephistopheles, this causes both players to send their entire hand to the bottom of their library each draw phase, then discard that many cards from the top of their library to their graveyard.

A more useful application is Notion Thief; since your normal draw comes first, this combo means your opponent will never have a hand again.
Posted By: Aquillion (3/27/2014 11:56:57 PM)
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Actually the effect happens AFTER you draw.

"10/4/2004 You do your normal draw before this ability is put on the stack."
Posted By: AbyssalManZero (11/12/2009 7:27:42 PM)
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I .... can .... solve .... it

(mind explodes)
Posted By: Ipsilont (2/11/2012 8:47:54 PM)
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@Guest: This is just my own theoretical interpretation, but here's how I'd expect this and Chains to work together:

Step 1: Player gets their normal draw.
Step 2: Player puts their hand on the bottom of the deck.
Step 3: Player attempts to draw X cards, where X was the number of cards they had. Because at this point they cannot discard cards, it instead mills them for X and they draw nothing. (For any turn after the first, X will be 1.)

In effect, once both are in play, all players end up with no cards in hand when their draw step concludes and are unable to draw any others via effects - so it's basically total lockdown of anyone playing any cards for the rest of the game unless someone has an effect on the table that can kill one of the pieces of the combo. Players could still play instants while the puzzle box effect is on the stack.
Posted By: Artscrafter (6/28/2010 5:08:35 PM)
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