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@bijart_dauth
The Urzatron are not eclipsed by cloudpost. Cloudpost is only a single card and thus you can have only 1 playset in the deck. Furthermore, coming into play tapped is a huge disadvantage.
These can be played in any artifact deck as though they were basic lands.
Posted By: kiseki (7/27/2011 4:35:34 PM)
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Wow Shaodwflaam!!! I've been seeing it on the Power Plant for YEARS, but I think you're right on about the OTHER two as well!

>.> must get these in foil....

Posted By: DarthParallax (2/28/2012 11:39:16 PM)
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Possible to have turn 3 7 generation. Win.

Courtesy links to others:

Urza's Mine
Urza's Power Plant
Posted By: Joseph_Leito (8/27/2009 3:40:05 PM)
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It looks like Star Wars art!
Posted By: Shadoflaam (3/26/2011 7:49:35 AM)
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Or you could run something like Life from the Loam + Gifts Ungiven :)
Posted By: boneclub (3/23/2010 9:07:12 PM)
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Amazing artwork.
Posted By: lufia22 (6/19/2010 6:20:43 PM)
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these lands work fantastic in eldrazi decks. 4 each of urza's mine, power plant and tower and you are off to the races. it is amazing how fast you can get those big guys out with these lands as the main lands in a deck.
Posted By: Winterhawk200 (10/6/2010 12:49:45 PM)
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The Urza lands have become iconic in their mass-mana abilities. Whether it's Blaze or artifacts or, well, anything, they are loved and hated by many.
Posted By: Weretarrasque (10/22/2009 7:25:56 AM)
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@kiseki:

+Glimmerpost
+Vesuva

With the full 12 of them out, you can have 100 mana every turn. This is known as 12-post. Even if you add Vesuva to Urzatron, you can still only have a maximum of 30 mana, and from a total of 4 extra lands too. So, sorry, but Urzatron is obscured by 12-post. Still, if you're running an all-colorless deck, there's really no reason not to run both.
Posted By: Condor_96 (8/23/2011 2:56:31 PM)
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fun :)
Posted By: aba1 (4/21/2010 10:39:16 PM)
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