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Regarding the flavor text: I think the idea is that he's a bomb-throwing anarchist and, as a red player, you're most likely to be using his ability to retrieve destructive, explosive spells. Thus, as an anarchist, he lays the groundwork for violent revolution.

It seems like a very tenacious connection to me, sure, but it's the only thing I can think of.

(I preferred the original flavor text.)
Posted By: Aquillion (7/14/2013 4:24:32 PM)
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Interesting flavour text.
Posted By: Stray_Dog (8/12/2011 4:01:13 AM)
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From Townsfolk to Wizard. Quite a leap. And questionable. 'Wizard' existed as a type the first time he was printed, if he's supposed to be a Wizard why wasn't he given the type back then? Or when he was reprinted in Odyssey? No, the class type that should have replaced Townsfolk on him is one that didn't exist when he was introduced, Rebel.
Posted By: A3Kitsune (3/4/2010 1:06:40 AM)
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why Wizard? why does he relearn forgotten spells of old? why is he a skinny purple creeper with a red hat?

ah, old Magic cards. wonderful.
Posted By: Homelands (9/4/2011 7:31:44 PM)
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I'm not entirely sure. There were no multiple creature types back then. But because of that, the more relevant types were chosen. In this case, "townsfolk", Wizards first try to introduce the "Human" subtype.

The blue Scrivener turned from Townsfolk to Human Wizard, too - this is plausible actually, since intellectual blue creatures often were Wizards so far.

This red scavenger doesn't seem to be that magical to me...but then again, he searches for ***ures in order to learn a sorcery spell, which makes him a Wizard again. But you Rebel proposal sounds also plausible.
Maybe this creature could even be a Human Rebel Wizard.
Posted By: Mode (4/29/2010 3:07:19 PM)
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It wouldn't be a great idea for him to functionally suddenly be Lin Sivvi's pal though, would it? I think Human Wizard is just fine, but usually the red counterpart to a wizard is the shaman.
Posted By: Kryptnyt (12/31/2010 10:17:43 AM)
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A flavor disaster. The name makes no sense with the art, creature type, or ability. The art makes sense with nothing at all, including flavor text. The creature type is baffling and made more sense as Townsfolk.

Shouldn't an anarchist have funky effects with control of permanents or effects that represent working without leadership? For example, why not make it so no creatures can engage in blocks that would kill them, representing creatures who refuse to die for an outside authority?

Nothing about this damned card makes sense except the flavor text. At least the Odyssey version had fantastic art and a sensible creature type.
Posted By: bandswithgoats (9/12/2011 12:53:21 PM)
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What a great name, wasted on such terrible artwork and unrelated effects.
Posted By: undergroundmonorail (4/6/2012 8:43:29 PM)
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...why does an anarchist retrieve institutional knowledge? Should he be burning libraries instead of, you know, excavating them?
Posted By: Kindulas (4/18/2012 7:16:13 PM)
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Why so much complaining about the best creature to use in a Warp World deck?
He retrieves magic and that sounds like a wizard. He is red, so he is probably retrieving a destructive spell. What better name for someone who watches the world torn asunder and thinks: "lets do that again!" His inability to grab instants lends to that feel as well.
While I am not enamored by the art or flavor text, neither do I think they are a flavor mismatch.

I use him to get more mileage out of Chain Reaction. It is nice to have a creature that gets it back, and fuels it (his body also adds to the Warp World count) for the next go around.
Posted By: kiseki (3/13/2012 2:09:19 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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