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Community Rating: 2.478 / 5  (45 votes)
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I don't get the low rating on this. As Themslna pointed out, putting this on an evasive creature easily nets you a lot of creatures.

People may argue that "all auras are bad ('cept those with Totem Armor) because you get 2 for 1'ed", but honestly, I've never encountered problems by running 4 or 5 auras in my decks - in fact, it has won me more than a couple of games to put an aura on a creature. So please, spare me of those 2 for 1 excuses unless all of your playmates are playing white decks with 4 Swords to Plowshares, 4 Path to Exiles, 4 Wraths, 4 Days, 4 Final Judgements, 4 Oblivion Rings and 4 Journey to Nowhere, cause frankly, I've never played against someone who packed so much removal that Auras became a bad thing to have.
Posted By: GrimjawxRULES (10/23/2010 11:06:41 AM)


Dimir Infiltrator enjoys it, and if you're already doing an aura heavy Dimir deck (For some strange reason...), Infiltrator's Magemark synergizes well with it.
Posted By: DoragonShinzui (9/5/2012 6:50:51 PM)


Main thing IMO that's cool about this card is that you can put it on an opponent's creature as a pseudo pacifism. When you have a creature to use it on, it gets you lots of card advantage.

If you couldn't cast this on enemy creatures, I'd say it was completely replaced by midnight recovery, but that extra bit of utility makes it not 100% worse.
Posted By: SAUS3 (6/20/2013 7:09:01 AM)


Noble: Combat damage is damage assigned by attacking and blocking creatures during the damage assignment step of combat (yeah, yeah, that's probably not the technical term, but you all get the gist). A "pinger" such as Prodigal Pyromancer does not ever deal combat damage with its activated ability, even if it happens to be in combat at the time (if it is, say, blocking or attacking with vigilance).
For this enchantment to work, the creature has to attack and either go unblocked or trample over. Not always easy, by no means impossible. I've seen a good deal of casual decks get good mileage out of this card.
Posted By: izzet_guild_mage (7/13/2010 10:23:37 AM)


Why would you prefer a card that you can only use once? If you can retrieve 4 or more creatures, it's paid for itself. Enchant the right creature (fear, unblockable, flier, trampler, shadow...) and you're guaranteed to get all your dead guys back.
Posted By: themlsna (6/29/2010 2:31:16 AM)


u cud just keep returning things from the grave w/ this one though
Posted By: Guntz1092 (4/4/2010 4:05:27 PM)


Couldn't you use Prodigal Sorcererand Necromantic Thirst ? Perhaps Viridian Longbowand another creature? Or is this not "Combat Damage" by definition? Yes... This is a Noob question...
Posted By: NobleWhiteGangsta (6/29/2010 5:20:48 PM)


Horrid. Why Wouldn't I rather play Raise Dead?
Posted By: AlphaNumerical (8/10/2009 12:26:17 AM)


Could be pretty johnnyrific if it was just "damage" rather than "combat damage". As it is, it just sucks..
Posted By: Vinifera7 (10/22/2009 1:34:22 PM)


I agree with AlphaNumerical.
This card would still have been far from broken even if it had Raise Dead / Disentomb's mana cost. Compare it to Curiosity for instance.
But for 2BlackBlack, i'd at least like to have something like flash. But at this rate, it's a quite piteous card.
Posted By: Mode (8/28/2009 8:49:01 PM)