This saw a fair amount of constructed play, and the reason was that it was a good finisher when you have 23+ mana and can tutor (using transmute) for 3 cmc, alongside Invoke the Firemind.
The deck (Heartbeat combo) starts with Heartbeat of Spring, and then every Early Harvest nets you lots of mana. Drift Phantasm turns itself into Early Harvest (or a finisher), while Weird Harvest gets you four Drift Phantasms, eventually gaining you way too much mana on one turn.
Posted By:
Gabriel422
(6/14/2011 9:26:47 PM)
He could've being a really sweet little card with just a little change or two. One less B in the cost or base stats over zero would've made him something people were glad to pull from their boosters. The extra cost over a drain life-type effect just isn't worth it in most cases. Pity really, I love he concept.
Posted By:
TPmanW
(6/14/2011 10:26:00 PM)
Double bomb, nice
Posted By:
Forgeling
(8/22/2009 12:20:56 PM)
Great late game.
Posted By:
JWolps
(8/30/2009 8:52:13 AM)
Solid in EDH / Commander where you can easily make him huge and play all sorts of dumb tricks with him (return to hand, recast, return to hand, recast, duhhh...)
Posted By:
Radagast
(12/20/2010 6:56:10 PM)
Just a thought, in EDH I think this can be great if you playSorin Markov first and bring their life down to 10 and then play this guy. Oh what fun. :)
Posted By:
KenBeere
(6/6/2011 9:34:19 PM)
Too expensive to make it really work, IMO. But if you get to the late game, this guy can win it for you.
3/5
Posted By:
KillerNacho
(2/6/2011 8:52:07 AM)
hi jub jub
Posted By:
DaaNz
(3/14/2009 8:39:49 AM)