Card advantage is card advantage, even if it is lands. Tranquil Thicket, Quicksand, Seismic Assault, and Wasteland can turn that card advantage into effects that change the gamestate, and if the opponent can't kill you, that card advantage will win you the game.
Posted By:
Maraxas-of-Keld
(12/13/2009 8:12:43 PM)
Every time I hear people talk about this card I get sad.
Back when Ravnica first came out I was still in my early Timmy stages, I didn't fully grasp the concept of card advantage and I thought Dredge was terrible. Yes I was a hardcore noob during Ravnica. I opened this card in a booster at my local card shop and a loud resounding "What the hell is this good for?" was heard from my mouth. Many advanced players came over to me and gasped. One very sneaky player came over very quickly and smiled. "I'll trade you a Grozoth for that."
I made that trade so fast that my Timmy spirit was on fire. I thought I had taken that guy for a sucker.
Now... I look back on that day, and simply shake my head, if only I had known.
Posted By:
Rezzy64
(7/24/2011 5:04:39 PM)
Scapeshift, anyone?
Posted By:
Nikeyeia
(8/22/2010 3:22:45 AM)
Seen an opponent go Gifts Ungiven into Gifts Ungiven, Life from the Loam, Wildfire and Recollect. Couldn't help but be amazed.
(The ending is clear: we got Wildfired, but he got this.)
Posted By:
Gabriel422
(11/24/2010 5:06:12 AM)
since no one else did I'll mention the obvious, dredge means you draw less cards, even if it normally makes up for that, THIS makes you have more lands becuse when you dredge a bunch of lands end up in your graveyard, also the reason why they made a land with dredge.
Posted By:
supershawn
(3/4/2011 8:01:41 PM)
This card is part of one of the most interesting and effective card-draw engines! :) Together with cycle lands like Tranquil Thicket, you can draw three cards for five mana as many times as you like, but you have to spend the first two mana at the same time and during the main phase.. Also, you can trigger powerful cards like Lightning Rift or Astral Slide over and over! :)
Edit: True, you have to skip one draw to get this card back into your hand, but you choose between skipping one of your draw steps and skipping one of the draws when cycling a land card.. Thank you for your correction! :)
Posted By:
cats_and_me
(12/5/2010 3:54:45 AM)
This + cycle lands in EDH is so much fun. Dig up 3, cycle them all, use the final draw to get loam back.
Works out at 6 mana for drawing two cards with buyback. Not bad for green/black.
Posted By:
Studoku
(3/24/2011 9:25:25 AM)
Elegant, fair, powerful but requires work, lots of different and subtle applications... an excellently designed card.
Posted By:
stygimoloch
(12/2/2008 7:02:21 AM)
This is basically a repeatable Mulch, in a way, and Mulch is a fantastic card in any graveyard deck. It puts Incarnations into graveyards, puts beefy creatures in the graveyard to be Breath of Lifed later, it puts flashback cards where you can get them for cheaper, etc. Oh, and it gives you all the lands you'll ever need. Great cards, both Mulch and Life From the Loam.
Posted By:
ClockworkSwordfish
(2/7/2010 8:32:06 AM)
I think this have it's place in decks (especially landfall) using multiple Harrows and fetch lands... it's really potent tool to abuse landfall...
Posted By:
Narim
(12/19/2010 2:17:57 PM)