A fast and effective critter that deals damage early, thus sort of negating its drawback.
Posted By:
Radagast
(11/3/2011 7:36:04 PM)
Then don't go first if you've playing with this.
@psyklone: When life totals are same then the oppenents isn't greater and no switch happens.
Posted By:
tavaritz
(4/27/2011 11:48:14 PM)
3.054?? Wow, you guys are a tough crowd.. Did you expect it to draw you a card too?
Posted By:
Mike-C
(1/4/2012 5:27:07 PM)
The thing about Ghazban Ogre is it's really, really easy to break the supposed symmetry. Bear in mind that if you drop this turn one, you'll often be taking a 2-point chunk out of your opponent's life total on turn two, unless they chump it in which case hey! Card advantage. Even without lifegain (or direct damage, that works too :D), Ghazban Ogre negates its own drawback to some extent by being notably above the curve in body size and immediately putting the opponent on the defensive. It's a very nicely designed card in that respect, a good balance of subtlety and risk/reward.
Posted By:
stygimoloch
(11/21/2009 11:50:12 AM)
One of the more interesting mechanics used in Magic this creature quickly becomes a pawn during a game, especially since it doesn't have haste, making it useful only during the early game...
Hydrogoose, I wouldn't say this is strictly better than Wild Nacatl, I would play this in a lifegain deck, while the Nacatl needs to be played in a multi-colored deck to be useful...
Posted By:
Guest57443454
(7/2/2009 7:34:17 AM)
So what happens if life totals are the same?
Do both changes proc and the order decided by its controller, or do neither proc?
In theory there should ALWAYS be a proc, because both players will always have life totals.
Posted By:
psyklone
(11/25/2009 3:14:29 PM)
strictly better than wild nacatl
Posted By:
Hydrogoose
(3/15/2009 6:45:23 AM)
Lifegain, my nemesis, must you strike in green?! At least that doesn't really make it worth using.
Posted By:
Weretarrasque
(10/14/2009 7:37:34 AM)
It would suck to play this guy, and then watch your opponent go Taiga Kird Ape. Unless you had a bolt or something in your hand.
Posted By:
Kryptnyt
(4/14/2011 6:05:56 PM)
There is a reason why they don't make cards like this anymore. Cards like this make for very lopsided gameplay; if they can't deal with it, they will likely be quickly overwhelmed (2/2s for 1 were exceptionally efficient back then). If you summon this and they Lightning Bolt you, you're now very behind. In terms of risk-versus-reward this card is balanced; it creates a good mathematical game in the Game Theory sense, but I don't think it makes for a good Magic game.
Posted By:
sweetgab
(6/28/2013 1:41:45 AM)