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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.454 / 5  (130 votes)
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A fun but unpractical deck uses this, opalescences, and 4 of every leyline but the first blue one in order to have an occasional turn 0 kill. If it works, nice, if it doesn't, the deck cannot do anything until it does. Awful deck, but when it works the expressions are priceless.
Posted By: jsttu (2/1/2011 6:22:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Of the urza add x mana legendary lands, this is probably the worst one in terms of playability. But this card is just bursting from the seams with flavor and since almost every white deck i use is generally semi/heavy in enchantments this card is good is most decks i incorporate it in, while not integral. I love using it with the glorious anthem/crusade type cards and start ramping nuts
Posted By: dacow (10/17/2010 4:02:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


In a Pegesis/enchantment deck a nice companion to this is Gaea's Cradle. Really helps run the Sacred Mesa and with no mana burn.... pump those babies out.
Posted By: Mystical_Tutor (3/11/2011 1:05:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Sorry, tavaritz, I think you are alone in that. Green is known WAY more for it's creatures than it's enchantments. Green is also the color to splash for enchantment hate (as it typically works on artifacts too, where white only hates on enchantments.) But I can see your point about white's soldiers and tokens. It's just that green is more creature based than white.
Posted By: OmegaSerris (8/24/2011 11:17:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How was this all the way down to '4/5' overall, this is nucking futs...

This became even more broken *>.>* with the advent of Theros, now you have enchantment creatures, so this becomes a white Gaea's Cradle *Go Figure* that has the potential to do some even more stupid things.

Sure, this one isn't as obviously broken as the blue/green ones, but its still better than 99% of lands in the game, even if it only taps for 2 mana the turn you play it, and in a Enchantments Matter deck this taps for way beyond a measly 2 mana

5/5 Stars
Posted By: Hunter06 (12/20/2013 6:48:12 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Heliod, God of the Sun
Posted By: iwitch (1/24/2014 11:04:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Some of the lands in Urza's Saga bend the laws of physics. Check out the Plains from this set too.
Posted By: LunarAvenger (4/27/2014 3:34:20 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@TheSwarm
Just be careful, have something like Honor of the Pure,
Or all your lands are toast.
Posted By: infernox10 (3/19/2011 12:32:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@AvatarOfHOE: yes they could attack, its irrelevant weather or not they were creatures at the start of your turn, just that they did exist. Other wise man lands would never be able to attack.
Posted By: bijart_dauth (2/28/2011 8:03:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Yeah, enchanted evening anybody? Enchanted Evening plus Opalescense plus some other cards that my fairly young johnny mind doesn't know yet. Oh, greater auramancy... thatd be disgusting...
Posted By: TheSwarm (8/6/2010 10:36:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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