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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.500 / 5  (37 votes)
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Nice effect, but for two mana the stats are too bad. Make it 0/5, or give it a cantrip effect when it enters play. Something like that. Compare it to Mindbender Spores. Both die whenever they block anything relevant, but the spores can block fliers and take them out of the game for 4 times as long. Still, I saw never anyone play them.
Posted By: majinara (2/4/2009 11:01:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Baby Wall of Frost is alright. As it was said before, this could tap out a vigilant attacker and is cheaper than it's newer version.
Posted By: NecroticNobody (9/18/2010 4:07:07 PM)
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Eh, Wall of Frost costs U more and doesn't stop creatures with vigilance. This isn't great but I wouldn't call it unplayable.
Posted By: EternalLurker (2/14/2010 6:50:54 PM)
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I think this is better the wall of frost. I don't really like 3 mana walls. I think you should have something to do by turn 3 besides just play walls.
Posted By: littleteapot (12/8/2010 3:20:18 PM)
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@littleteapot: But what kind of serious threads are you going to block with this wall?
t only stands 2/somethings, and i'd personally at least want my defenders to survive something up to power 4, otherwise i wouldn't really consider playing them in the first place.
And both Wall of Tears and Kaijin of the Vanishing Touch will do a better job than this wall most of the time (this one is only better if your opponent plays creatures with powerful cip/etc effects)
Posted By: Mode (8/3/2011 5:41:16 PM)
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Yeah with Wall of Frost out there now, this guy is essentially unplayable...

EDIT: Touche, just serves a different purpose than Wall of Frost: cheaper, smaller and Illusion typed. The naysayers were right.
Posted By: bowlofgumbo (5/27/2012 4:02:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Against an aggro that plays a lot of little creature like elf, goblin and soldiers, this is better than Wall of Frost because it enters a turn before. All you have to do is to take care of those creatures that pumps all the others.

Against big creatures, it gains you 2 turn, while you search for a solution.

Not so bad. Actually it blocks 2 creatures each turn, but it's pretty fragile. I would prefere higher thoughness walls, if i'm planning to play one, but it's worth of consideration...

3/5
Posted By: leomistico (12/4/2012 2:26:55 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


The problem with this card is it's rarity. Printed as a common, I'd have appreciated it. It's solid, and trades midgame card advantage for tempo. However at uncommon rarity I feel I got robbed a card in my pack. Easily the weakest uncommon in guildpact.
Posted By: DeadLeeCoC (8/30/2013 12:41:28 AM)
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0.51.01.52.02.53.03.54.04.55.0